Abstract
This final chapter is concerned with two kinds of “what-if” questions. The first of these focus on the speculative questions which have realisable answers, so an example would be: what if we could interact with our TV (or any other home technology) by simply speaking to it or gesturing at it? These first kinds of questions have received our attention in Chaps. 3, 4 and 5. Some are at the speculative end of HCI, but others are pretty much mainstream. Although these technologies rely on imagination and make-believe, the literature, of course, offers little or no mention of their contribution in the operation of the associated technologies. The second kinds of speculative questions reject the very idea of technological solutions and these are the design fictions. Design fictions have numerous but more-or-less complementary definitions: for some they are design research tools; for others they are intended to be provocative prototypes which bridge the modern world and the make-believe world described in science fiction; for others, they are “never to be commercial” thought experiments. All-in-all, they are speculative, that is, they are products of our imaginations. Indeed, more than anywhere else in HCI, we find frequent reference to the imaginary and the fictional. They occupy the extreme end of the technological imagination which I cannot help but imagine is the left side, the sinister end of the spectrum.
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- 1.
Wikipedia claims that a radiogram is known as a console in the US (https://en.wikipedia.org/wiki/Radiogram_(device)).
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Turner, P. (2020). The Technological Imagination. In: Imagination + Technology. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-030-37348-1_6
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