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Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences

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Part of the book series: Springer Series on Cultural Computing ((SSCC))

Abstract

Since museums, heritage sites and archives are important for the preservation of our cultural heritage; recently there has been an attempt to promote better absorption of cultural knowledge by involving the learners in the process.

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Notes

  1. 1.

    https://developer.vuforia.com/.

  2. 2.

    https://developers.google.com/ar/.

  3. 3.

    https://developer.apple.com/augmented-reality/.

  4. 4.

    https://www.wikitude.com/.

  5. 5.

    https://stadia.dev/.

  6. 6.

    https://blogs.microsoft.com/blog/2018/10/08/project-xcloud-gaming-with-you-at-the-center/.

  7. 7.

    https://www.apple.com/uk/apple-arcade/.

  8. 8.

    https://www.europeana.eu/portal/en.

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Correspondence to Stella Doukianou .

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Doukianou, S., Daylamani-Zad, D., Paraskevopoulos, I. (2020). Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences. In: Liarokapis, F., Voulodimos, A., Doulamis, N., Doulamis, A. (eds) Visual Computing for Cultural Heritage. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-030-37191-3_15

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  • DOI: https://doi.org/10.1007/978-3-030-37191-3_15

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