Abstract
In this final chapter, we present the full engagement design model, introducing the whole analysis model developed to work on the research carried out in both the literature and the empirical data supporting the model. Each of the three streams is then presented in contrast to different applications that make use of their principles, from which we launch the analysis of various applied cases in order to understand the model’s dimensionality and discreetness. A problem with the crossing between two streams —Relation and Progression —is identified and some explanations supported by cognitive traits are offered.
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Notes
- 1.
Information about Bolt can be read online at https://ludiq.io/bolt.
- 2.
Information about Node Canvas can be reached at https://nodecanvas.paradoxnotion.com/.
- 3.
Blueprints are part of the Unreal software, all the information about the module can be seen online at: https://docs.unrealengine.com/en-US/Engine/Blueprints/index.html.
- 4.
The entire discussion can be read in the following Resetera forum: https://www.resetera.com/threads/assassins-creed-origins-odyssey-their-bloat-problem-what-to-do-moving-forward.74513/.
- 5.
The Game Canon was started by Henry Lowood, curator of the History of Science and Technology Collections at Stanford University. More information is available at https://en.wikipedia.org/wiki/Game_canon.
- 6.
The full list of awards can be checked online at Wikipedia https://en.wikipedia.org/wiki/SimCity_(1989_video_game).
- 7.
56 answers at NeoGaf, 2009, https://www.neogaf.com/threads/has-anyone-ever-actually-finished-a-myst-game-without-a-walkthrough.367854/; 42 answers Reddit, 2017 https://www.reddit.com/r/myst/comments/4tui84/ok_be_ honest_no_seriously_seriously/; 4 answers Escapist, 2012 https://www.escapistmagazine.com/forums/read/9.339523-Has-anyone-ever-actually-beaten-Myst-Riven-without-walkthrough-assistance; 7 answers Reddit 2016, https://www.reddit.com/r/gaming/comments/3gslpq/riven_the_sequel_to_myst_how_in_the_heck_would/.
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Zagalo, N. (2020). The Engagement Design Model and Applied Cases. In: Engagement Design. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-030-37085-5_6
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