Abstract
Echoing the “Two is company, but three is a crowd” expression, adding players to a game can create interesting, unexpected, and perhaps unwanted differences. On the other hand, modeling truly multiplayer settings with two-player games can be counterproductive.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
These games and some of the section’s discussion, come from [13].
- 2.
In an appropriate space, they define the coordinate directions of payoffs, or inputs, that lead to cycles.
- 3.
The values can differ as long as obvious inequalities are respected.
- 4.
But, BRF is the risk-dominant cell with the \(3\times 3 \times 3=27\) product of \(\mathcal G^N\) entries compared to the \(1\times 1\times 5 = 5\) product for TLBa.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this chapter
Cite this chapter
Jessie, D.T., Saari, D.G. (2019). Multiplayer Games. In: Coordinate Systems for Games. Static & Dynamic Game Theory: Foundations & Applications. Birkhäuser, Cham. https://doi.org/10.1007/978-3-030-35847-1_6
Download citation
DOI: https://doi.org/10.1007/978-3-030-35847-1_6
Published:
Publisher Name: Birkhäuser, Cham
Print ISBN: 978-3-030-35846-4
Online ISBN: 978-3-030-35847-1
eBook Packages: Mathematics and StatisticsMathematics and Statistics (R0)