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Multiplayer Games

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Coordinate Systems for Games

Abstract

Echoing the “Two is company, but three is a crowd” expression, adding players to a game can create interesting, unexpected, and perhaps unwanted differences. On the other hand, modeling truly multiplayer settings with two-player games can be counterproductive.

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Notes

  1. 1.

    These games and some of the section’s discussion, come from [13].

  2. 2.

    In an appropriate space, they define the coordinate directions of payoffs, or inputs, that lead to cycles.

  3. 3.

    The values can differ as long as obvious inequalities are respected.

  4. 4.

    But, BRF is the risk-dominant cell with the \(3\times 3 \times 3=27\) product of \(\mathcal G^N\) entries compared to the \(1\times 1\times 5 = 5\) product for TLBa.

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Correspondence to Daniel T. Jessie .

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Jessie, D.T., Saari, D.G. (2019). Multiplayer Games. In: Coordinate Systems for Games. Static & Dynamic Game Theory: Foundations & Applications. Birkhäuser, Cham. https://doi.org/10.1007/978-3-030-35847-1_6

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