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Assisting Students to Understand Mathematical Graphs Using Virtual Reality Application

  • Shirsh Sundaram
  • Ashish Khanna
  • Deepak GuptaEmail author
  • Ruby Mann
Chapter
Part of the Studies in Computational Intelligence book series (SCI, volume 875)

Abstract

Many face difficulties in understanding mathematical equations and their graphs. Implementing virtual reality to plot graphs of the mathematical equation will help to understand the equations better. Virtual reality (VR) is a computer-generated environment in which a client can explore and collaborate with it. Virtual reality system allows a user to view three-dimensional images. VR has a wide range of applications. VR is being utilized in entertainment for gaming or 3D movies, in medicine for simulating the surgical environment, in robotics development and many more. VR has a wide scope of application in the education system though only a few kinds of research have been proposed. In this paper, we have introduced a new approach to making the user understand any mathematical equation better by plotting their graph using virtual reality application. Unity, a real-time engine and C# are being used to develop this novel approach. The proposed method will be compared with current method of learning mathematical equations.

Keywords

Virtual reality Three-dimensional displays Mathematical equations Computer-generated environment 

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  • Shirsh Sundaram
    • 1
  • Ashish Khanna
    • 1
  • Deepak Gupta
    • 1
    Email author
  • Ruby Mann
    • 1
  1. 1.Maharaja Agrasen Institute of TechnologyDelhiIndia

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