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Identifying and Linking Entities of Multimedia Franchise on Manga, Anime and Video Game from Wikipedia

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11853))

Abstract

In Japan, manga, anime and video game (MAG) are viewed as popular culture. Many MAG works are published across media, i.e. shared characters, story, universe, etc. Entities and relationships describing multimedia franchise are helpful for general audiences to search MAG items. However, multimedia franchises are established by the cognition of audiences, it has been difficult for memory institutions to create authorized datasets of MAG multimedia franchise. In this paper, we propose a method to link institutional data and multimedia franchise entities from Wikipedia. Articles about MAG works in Wikipedia are created and edited by audiences. Many MAG articles are organized based on the structure of multimedia franchise. The proposed method is to identify of multimedia franchise entities automatically from patterns of relationships between these articles. This paper shows the result of the extraction and linking them to the bibliographic records of Media Arts Database (MADB) produced by the culture ministries of Japan.

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Acknowledgement

This work was supported by JSPS KAKENHI Grant Number JP18K11984 and JP18K18328.

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Correspondence to Kosuke Oishi .

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Oishi, K., Mihara, T., Nagamori, M., Sugimoto, S. (2019). Identifying and Linking Entities of Multimedia Franchise on Manga, Anime and Video Game from Wikipedia. In: Jatowt, A., Maeda, A., Syn, S. (eds) Digital Libraries at the Crossroads of Digital Information for the Future. ICADL 2019. Lecture Notes in Computer Science(), vol 11853. Springer, Cham. https://doi.org/10.1007/978-3-030-34058-2_10

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  • DOI: https://doi.org/10.1007/978-3-030-34058-2_10

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-34057-5

  • Online ISBN: 978-3-030-34058-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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