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Realization of a 3D Gearbox Model Through Marker-Based Augmented Reality for Edutainment Applications

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Advances in Visual Informatics (IVIC 2019)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 11870))

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Abstract

Augmented reality (AR) has been proven as a valuable human-computer interface (HCI) for many real-time applications in domains such as education and entertainment. In this paper, we have shown that the modelling of a 3-D gearbox model can be enhanced with marker-based augmented reality (AR). The marker-based augmented reality (AR) visual representation of an automobile’s gearbox can improve the understanding of how each moving component interact with each other.

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Correspondence to Chiung Ching Ho .

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Sagayam, K.M., Schaupp, J., Timothy, A.J., Ho, C.C. (2019). Realization of a 3D Gearbox Model Through Marker-Based Augmented Reality for Edutainment Applications. In: Badioze Zaman, H., et al. Advances in Visual Informatics. IVIC 2019. Lecture Notes in Computer Science(), vol 11870. Springer, Cham. https://doi.org/10.1007/978-3-030-34032-2_9

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  • DOI: https://doi.org/10.1007/978-3-030-34032-2_9

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-34031-5

  • Online ISBN: 978-3-030-34032-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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