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Using VR to Simulate Interactable AR Storytelling

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Interactive Storytelling (ICIDS 2019)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11869))

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Abstract

This paper describes a system that simulates location based AR storytelling in a VR environment and explores how VR simulation might be used as a prototyping and user-testing tool. The system is currently developed and used for testing possible future versions of local news distribution with AR devices- However it can be used as a more general tool for testing what, where and how to augment reality in other contexts.

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Acknowledgements

The production of the VR simulation of AR is a joint effort of the Level Up project which is focused on new ways to deliver local news to young readers, (funded by the Ann-Marie and Gustaf Ander Foundation for Media Research) and the MTEC (Media, Technology and Culture) Research Group, led by Assoc. Prof. Lissa Holloway-Attaway, at the Department for Game Development at the University of Skövde, Sweden. Programmers in the project were Etienne Beroldy, Bastien Chupin and Damien Chevaleri, students of Polytech Nantes, France, during their internships at University of Skövde.

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Correspondence to Torbjörn Svensson .

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Svensson, T. (2019). Using VR to Simulate Interactable AR Storytelling. In: Cardona-Rivera, R., Sullivan, A., Young, R. (eds) Interactive Storytelling. ICIDS 2019. Lecture Notes in Computer Science(), vol 11869. Springer, Cham. https://doi.org/10.1007/978-3-030-33894-7_33

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  • DOI: https://doi.org/10.1007/978-3-030-33894-7_33

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-33893-0

  • Online ISBN: 978-3-030-33894-7

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