Abstract
The chapter covers the design areas of digital technology-based communication, training and learning systems. In a knowledge-based society, technology, from personal devices to the network, is increasingly the means to transmit, store and produce information. As a result, accessibility to technology becomes a fundamental requirement in the way we live, work and learn. Despite this, on several occasions, it has been observed that while ICT makes it possible to access what has hitherto been inaccessible, offering considerable opportunities, on the other hand they can at the same time generate exclusion problems vulnerable groups. The focus is on the design of user interfaces and design strategies aimed at their versatility and adaptability to different user profiles and different user contexts. Within this chapter special attention is paid to digital technologies for learning and the functional and cognitive aspects that are able to generate the condition of social inclusion.
This chapter was authored by Alessia Brischetto.
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Notes
- 1.
See www.cooper.com.
- 2.
There are programs for the creation of wireframes and the layout of an interface, including: Promoted: Justinmind, Wireframe. cc., Moqups., UXPin., Fluid UI., Balsamiq Mockups., Axure RP., Pidoco, UX Adobe.
- 3.
For further information, consult Basic gestures for most touch commands, developed by Craig Villamor, Dan Willis, Luke Wroblewski (2010). Website: www.static.lukew.com.
- 4.
Assistive technologies are considered to be fundamental support tools for developing autonomy and encouraging social participation for the disabled, as they allow people to relate with the environment around them.
- 5.
Cit. Europa Minerva Platform (www.minervaeurope.org).
- 6.
An operational support for the definition of the dimension of the disability, which can be traced back to the ICF classification. To see the entire ICF classifications: www.openicf.it, www.icf-italia.org, www.who.int/classifications/icf/en/ (see Chap. 9).
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Tosi, F. (2020). Interface Design: Intervention Criteria and Good Practices. In: Design for Ergonomics. Springer Series in Design and Innovation , vol 2. Springer, Cham. https://doi.org/10.1007/978-3-030-33562-5_16
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