Abstract
According to Teixeira (A Representação Emocional da Personagem Virtual no Contexto da Animação Digital: do Cinema de Animação aos Jogos Digitais. University of Minho, 2013), in the animation field and regarding an animated character, there are seven non-verbal dimensional layers with communicative value. In this sense, a concise relationship between all layers is crucial to allow an unequivocal communication process between the character and the viewer. In this chapter we will be analyzing character design and two other related layers: facial and body expression. Previous studies have shown the significance of non-verbal expression in communication—which is the case—and audiovisual companies are focused on implementing universal symbols, to minimize ambiguity. So in that sense, this study consists on analyzing a paradigmatic example, which is ‘Inside Out’ by Disney/Pixar partnership, and specifically its main characters—Fear, Anger, Sadness, Joy and Disgust—,which are direct references to primary universal emotions.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Damásio A (1994) O Erro de Descartes: Emoção, Razão e o Cérebro Humano (e-book)
Eibl-Eibesfeldt I (2017) Human ethology. Routledge, New York
Eisner W (2008) Expressive anatomy for comics and narrative. W.W. Norton & Comp, New York
Ekman P (2003) Emotions revealed: recognizing faces and feelings to improve communication and emotional life. New York. https://doi.org/10.1007/s11231-005-7891-8
Ekman P, Friesen WV (2003) Unmasking the face (Reprint). Malor Books, Cambridge
Ferreira A, Gomes R, Teixeira PM (2015) Estudos de Expressões Corporais para Animação. In: CONFIA—International Conference on Illustration and Animation. Braga
Ferreira A, Teixeira PM (2016) Análise da longa-metragem “Inside Out” da Disney/Pixar—As Emoções Primárias na Personagem “Fear”. In: AVANCA | CINEMA—International Conference Cinema—Art, Technology, Communication
Ferreira A, Teixeira PM, Teixeira JP (2016) Análise da Longa-Metragem “Inside Out” da Disney/Pixar—As Emoções Primárias na personagem “Disgust”. In: CONFIA—International Conference on Illustration and Animation
Keltner D, Oatley K, Jenkins JM (2014) Understanding emotions, 3rd edn. Wiley, Hoboken
Kundert-Gibbs J, Kundert-Gibbs K (2009) Acting lessons for CG animators. Wiley Publishing Inc., Indianapolis
Matsumoto D, Hwang HS (2011) Reading facial expressions of emotion. Retrieved 24 June 2019, from https://www.apa.org/science/about/psa/2011/05/facial-expressions
McCloud S (2006) Travers, K, Williams J (eds) Making comic. Harper, New York
O’Neill R (2016) Digital character development: theory and practice. C&C Press, New York
Pardew L (2007) Character emotion in 2D and 3D animation. Boston
Rozin P, Fallon AE (1987) A perspective on disgust. Psychol Rev 94:32–41
Sly R (2012) De’von stubblefield interview. Retrieved 5 Feb 2019, from http://devon-stubblefield-interview.blogspot.com/
Teixeira PM (2013) A Representação Emocional da Personagem Virtual no Contexto da Animação Digital: do Cinema de Animação aos Jogos Digitais. University of Minho
Turner JH (2000) On the origins of human emotions: a sociological inquiry into the evolution of human affect, 1st edn. Stanford University Press, Stanford
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this chapter
Cite this chapter
Ferreira, A.M.R., Teixeira, P.M., Brandão, D.d.C. (2020). Communication Through Character Design: ‘Inside Out’ Case Study. In: Raposo, D., Neves, J., Silva, J. (eds) Perspective on Design. Springer Series in Design and Innovation , vol 1. Springer, Cham. https://doi.org/10.1007/978-3-030-32415-5_15
Download citation
DOI: https://doi.org/10.1007/978-3-030-32415-5_15
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-32414-8
Online ISBN: 978-3-030-32415-5
eBook Packages: EngineeringEngineering (R0)