Abstract
This article describes methods for text input using head mounted devices. The efficiency of six different virtual keyboards in a 3D environment were evaluated during experiments. Some of used techniques were already known earlier (dwell time, multimodality, swipes), while others are new (control of virtual cursor arrows, 8-button layout, half-star layout). Although the obtained results are not groundbreaking, the obtained results allow a good prognosis for head-based methods using VR goggles.
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Publication financed by the Institute of Informatics at Silesian University of Technology, statutory research no. 02/020/BK_18/0128.
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Dobosz, K., Popanda, D., Sawko, A. (2020). Head-Based Text Entry Methods for Motor-Impaired People. In: Gruca, A., Czachórski, T., Deorowicz, S., Harężlak, K., Piotrowska, A. (eds) Man-Machine Interactions 6. ICMMI 2019. Advances in Intelligent Systems and Computing, vol 1061 . Springer, Cham. https://doi.org/10.1007/978-3-030-31964-9_1
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DOI: https://doi.org/10.1007/978-3-030-31964-9_1
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