Abstract
In this paper we propose a steering mechanism for VR headset utilizing eye tracking. Based on the fovea region traced by the eyetracker assembled into VR headset the visible 3D ray is generated towards the focal point of sight. The user can freely look around the virtual scene and is able to interact with objects indicated by the eyes. The paper gives an overview of the proposed interaction system and addresses the effectiveness and precision issues of such interaction modality.
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Piotrowski, P., Nowosielski, A. (2020). Gaze-Based Interaction for VR Environments. In: ChoraÅ›, M., ChoraÅ›, R. (eds) Image Processing and Communications. IP&C 2019. Advances in Intelligent Systems and Computing, vol 1062. Springer, Cham. https://doi.org/10.1007/978-3-030-31254-1_6
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DOI: https://doi.org/10.1007/978-3-030-31254-1_6
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