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Abstract

Quantitative verification techniques have been developed for the formal analysis of a variety of probabilistic models, such as Markov chains, Markov decision process and their variants. They can be used to produce guarantees on quantitative aspects of system behaviour, for example safety, reliability and performance, or to help synthesise controllers that ensure such guarantees are met. We propose the model of turn-based probabilistic timed multi-player games, which incorporates probabilistic choice, real-time clocks and nondeterministic behaviour across multiple players. Building on the digital clocks approach for the simpler model of probabilistic timed automata, we show how to compute the key measures that underlie quantitative verification, namely the probability and expected cumulative price to reach a target. We illustrate this on case studies from computer security and task scheduling.

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Notes

  1. 1.

    A constraint is closed if does not contain strict inequalities and diagonal-free if there are no inequalities of the form \(x {-} y \sim c\) for \(x,y \in \mathcal {X}\), \(\sim \in \{<,\,\leqslant \,,\,\geqslant \,,>\}\) and \(c \in \mathbb {N}\).

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Acknowledgements

This work is partially supported by the EPSRC Programme Grant on Mobile Autonomy and the PRINCESS project, under the DARPA BRASS programme (contract FA8750-16-C-0045).

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Kwiatkowska, M., Norman, G., Parker, D. (2019). Verification and Control of Turn-Based Probabilistic Real-Time Games. In: Alvim, M., Chatzikokolakis, K., Olarte, C., Valencia, F. (eds) The Art of Modelling Computational Systems: A Journey from Logic and Concurrency to Security and Privacy. Lecture Notes in Computer Science(), vol 11760. Springer, Cham. https://doi.org/10.1007/978-3-030-31175-9_22

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