Abstract
In recent years the development of technologies which enhance the perceptual experience of the physical environment has progressed significantly. Along with this advancement rose also the curiosity and acceptance of people toward interacting with computer-generated elements and nowadays this interesting concept called Augmented Reality (AR) is starting to be present in nearly every aspect of humans life. Although AR is predominantly known for its entertainment, gaming character, within the time it has transformed into a publicly available, scalable tool which can be used in a more serious context. In 2015, a collaboration between Massachusetts Institute of Technology (MIT) Media Lab, Changing Places Group, and the German city of Hamburg introduced a practical use of AR in urban planning. This case study presents a project Finding Places (FP) - an idea of applying games into an AR-assisted participatory method in regard to solving a complex, sensible urban challenge, resulted in creating a unique decision-making tool with entertaining, which may have a chance to grow into a consequent, urban development practice. First of all, it introduces the reader with the subject of moderation methods of urban participatory events, applied game, and the Geospatial AR (GeoAR) through. Secondly, through case’s study analysis and following discussion examine the efficiency and usability aspects of such aided planning approach. The goal of this work is to show the possibilities that instruments like the GeoAR could give in the context of urban planning and to encourage diverse city stakeholders to experiment with innovative, resource-saving, digital tools.
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Sankowska, PJ. (2020). Mixed Realities. Application of Geospatial Augmented Reality in Urban Planning. Case Study: Finding Places. In: Monteiro, J., et al. INCREaSE 2019. INCREaSE 2019. Springer, Cham. https://doi.org/10.1007/978-3-030-30938-1_23
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