Skip to main content

Characteristics Extraction of Behavior of Multiplayers in Video Football Game

  • Conference paper
  • First Online:
Book cover The Proceedings of the International Conference on Sensing and Imaging, 2018 (ICSI 2018)

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 606))

Included in the following conference series:

  • 233 Accesses

Abstract

In the process of behavior recognition of multiplayers for soccer game video, various features of athletes need to be extracted. In this paper, color moments extracted by using color classification learning set are regarded as color feature. Contour features of athletes are extracted by utilizing players silhouettes block extraction and normalization. Hough transform is used to extract the features of coordinates of pitch line, which can be used for camera calibration, rebuilding the stadium, and calculating the coordinate of players in the real scene. The trajectories of players and ball are predicted by using Kalman filter, while trajectories characteristics of player and ball are extracted by using the trajectory growth method. Temporal and spatial interest points are extracted in this paper. Experimental results show that the accuracy of behavior recognition can be greatly improved when these features extracted are used to recognize athlete behavior.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Lazebnik, S., & Raginsky, M. (2009). Supervised learning of quantizer codebooks by information loss minimization. IEEE Transactions on Pattern Analysis and Machine Intelligence, 31(7), 1294–1309.

    Article  Google Scholar 

  2. Cao, Y., Wang, H., Wang, C., Li, Z., Zhang, L., & Zhang, L. (2010). Mindfinder: Interactive sketch-based image search on millions of images. In Proceedings of the international conference on multimedia (pp. 1605–1608). New York: ACM.

    Chapter  Google Scholar 

  3. Eitz, M., Hildebrand, K., Boubekeur, T., & Alexa, M. (2011). Sketch-based image retrieval: Benchmark and bag-of-features descriptors. IEEE Transactions on Visualization and Computer Graphics, 17(11), 1624–1636.

    Article  Google Scholar 

  4. Legg, P. A., Chung, D. H. S., Parry, M. L., Bown, R., Jones, M. W., Griffiths, I. W., & Chen, M. (2013). Transformation of an uncertain video search pipeline to a sketch-based visual analytics loop. IEEE Transactions on Visualization and Computer Graphics, 19(12), 2109–2118.

    Article  Google Scholar 

  5. Eitz, M., Richter, R., Boubekeur, T., Hildebrand, K., & Alexa, M. (2012). Sketch-based shape retrieval. ACM Transactions on Graphics, 31(4), 31:1–31:10.

    Google Scholar 

  6. Lee, J., & Funkhouser, T. (2008). Sketch-based search and composition of 3D models. In EUROGRAPHICS workshop on sketch-based interfaces and modeling, June 2008.

    Google Scholar 

  7. Lee, Y. J., Zitnick, C. L., & Cohen, M. F. (2011). Shadowdraw: Real-time user guidance for freehand drawing. In ACM SIGGRAPH 2011 papers (pp. 27:1–27:10). New York: ACM.

    Google Scholar 

  8. von Landesberger, T., Bremm, S., Bernard, J., & Schreck, T. (2010). Smart query definition for content-based search in large sets of graphs. In Proceedings of the International Symposium on visual analytics science and technology (pp. 7–12). Geneva: Eurographics Association.

    Google Scholar 

  9. Scherer, M., Bernard, J., & Schreck, T. (2011). Retrieval and exploratory search in multivariate research data repositories using regressional features. In Proceedings of the 11th Annual International ACM/IEEE joint conference on digital libraries (pp. 363–372).

    Chapter  Google Scholar 

  10. Shao, L., Behrisch, M., Schreck, T., von Landesberger, T., Scherer, M., Bremm, S., & Keim, D. A. (2014). Guided sketching for visual search and exploration in large scatter plot spaces. In Proceedings of the EuroVA International workshop on visual analytics. Geneva: The Eurographics Association.

    Google Scholar 

  11. Wang, B., Ruchikachorn, P., & Mueller, K. (Dec 2013). Sketchpadn-d: Wydiwyg sculpting and editing in high-dimensional space. IEEE Transactions on Visualization and Computer Graphics, 19(12), 2060–2069.

    Article  Google Scholar 

  12. Michael, N., & Lanitis, A. (2014). Model-based generation of realistic 3D full body avatars from uncalibrated multi-view photographs. In L. Iliadis, I. Maglogiannis, & H. Papadopoulos (Eds.), Artificial intelligence applications and innovations. AIAI 2014. IFIP advances in information and communication technology (Vol. 436). Berlin: Springer.

    Google Scholar 

  13. Zhiwen, W., & Shaozi, L. I. (2014). Adaptive fractal-wavelet image denoising based on multivariate statistical model. Chinese Journal of Computer, 37(6), 1380–1389.

    Google Scholar 

  14. Ashok, V., Amit, R. C., & Rama, K. C. (2005). Matching shape sequences in video with applications in human movement analysis. IEEE Transactions on Pattern Analysis and Machine Intelligence, 27(12), 1896–1909.

    Article  Google Scholar 

  15. Wang, L., & Yung Nelson, H. C. (2010). Extraction of moving objects from their background based on multiple adaptive thresholds and boundary evaluation. IEEE Transactions on Intelligent Transportation Systems, 11(1), 40–51.

    Article  Google Scholar 

  16. Michael, N., Drakou, M., & Lanitis, A. (2017). Model-based generation of personalized full-body 3D avatars from uncalibrated multi-view photographs. Multimedia Tools and Applications, 76(12), 14169–14195.

    Article  Google Scholar 

  17. Fuchs, Z. E., Casbeer, D. W., & Garcia, E. (2016). Singular analysis of a multi-agent, turn-constrained, defensive game. In 2016 American Control Conference (ACC) Boston Marriott Copley Place, July 6-8, 2016. Boston, MA, USA (pp. 4705–4712).

    Google Scholar 

  18. Lin, S., Dominik, S., Benjamin, N., Manuel, S., & Tobias, S. (2016). Visual-interactive search for soccer trajectories to identify interesting game situations. Electronic Imaging, Visualization and Data Analysis, 510.1–510.10.

    Google Scholar 

  19. Boiman, O., & Irani, M. (2007). Detecting irregularities in images and in video. International Journal of Computer Vision, 74(1), 17–31.

    Article  Google Scholar 

  20. Shintani, T., Nobata, M., Muneyasu, M. (2016). A-15-14 a Silhouette extraction method for moving objects based on image characteristics. In IEICE Engineering Sciences Society/Nolta Society Conference, 2016.

    Google Scholar 

  21. Ahmed, H. A., Rashid, T. A., & Sadiq, A. T. (2016). Face behavior recognition through support vector machines. International Journal of Advanced Computer Science and Applications, 7(1), 101–108.

    Article  Google Scholar 

  22. Alba-Cabrera, E., & Godoy-Calderon, S. (2016). Generating synthetic test matrices as a benchmark for the computational behavior of typical testor-finding algorithms. Pattern Recognition Letters, 80(1), 46–51.

    Article  Google Scholar 

  23. Heng, F., Jun, X., Yong, D., & Jinhai, X. (2016). Behavior recognition of human based on deep learning. Geomatics and Information Science of Wuhan University, 41(4), 492–497.

    Google Scholar 

  24. Kim, H., Lee, S., Kim, Y., Lee, S., & Lee, D. (2016). Weighted joint-based human behavior recognition algorithm using only depth information for low-cost intelligent video-surveillance system. Expert Systems with Applications, 45(C), 131–141.

    Article  Google Scholar 

  25. Jiang, Q. (2016). Research of multiple-instance learning for target recognition and tracking. EURASIP Journal on Embedded Systems, 2016(1), 1–6.

    Article  MathSciNet  Google Scholar 

  26. Wang, X., Gao, B., Masnou, S., Chen, L., & Theurkauff, I. (2016). Active colloids segmentation and tracking. Pattern Recognition, 60, 177–188.

    Article  Google Scholar 

Download references

Acknowledgments

The authors are very grateful for the support provided by the National Natural Science Foundation of China (61462008, 61751213, 61866004), the Key projects of Guangxi Natural Science Foundation (2018GXNSFDA294001, 2018GXNSFDA281009), the Natural Science Foundation of Guangxi (2017GXNSFAA198365), 2015 Innovation Team Project of Guangxi University of Science and Technology (gxkjdx201504), Scientific Research and Technology Development Project of Liuzhou (2016C050205).

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Wang, Z. et al. (2019). Characteristics Extraction of Behavior of Multiplayers in Video Football Game. In: Quinto, E., Ida, N., Jiang, M., Louis, A. (eds) The Proceedings of the International Conference on Sensing and Imaging, 2018. ICSI 2018. Lecture Notes in Electrical Engineering, vol 606. Springer, Cham. https://doi.org/10.1007/978-3-030-30825-4_11

Download citation

Publish with us

Policies and ethics