Abstract
With the emergence of technologies such as the Internet of Things (IoT), opportunities arise within the healthcare and rehabilitation sector. Healthcare is considered one of the most important application areas of IoT, offering the potential for enhanced health management. Amalgamating IoT-based technologies with game orientated exercise (exergames) facilitates the delivery of entertaining, complementary tools in the provision of remote rehabilitation and home exercise programming (HEP). In particular, IoT interventions have the potential to be highly customisable, in order to target a wide range of health conditions and patient capabilities. The purpose of this study was to conduct a preliminary trail of the developed Goalie exergame, assessing the viability of such a tool within the rehabilitation environment. The user experiences of the rehabilitation clients (primary user group) and the therapists (secondary user group) were investigated through a semi-controlled rehabilitation event with the exergame followed by a thematic interview. Overall, utilisation of the designed exergame in the rehabilitation setting is considered a viable tool for providing entertaining (self-motivating) rehabilitation. With respect to the Goalie exergame, its application to rehabilitation is considered moderately feasible with respect to usability, but there is need for further improvements.
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Mulholland, K., Merilampi, S. (2020). An Exergame Integrated with IoT to Support Remote Rehabilitation. In: Inácio, P., Duarte, A., Fazendeiro, P., Pombo, N. (eds) 5th EAI International Conference on IoT Technologies for HealthCare. HealthyIoT 2018. EAI/Springer Innovations in Communication and Computing. Springer, Cham. https://doi.org/10.1007/978-3-030-30335-8_9
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DOI: https://doi.org/10.1007/978-3-030-30335-8_9
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