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Gamified Evaluation in STEAM

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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1078))

Abstract

The process of converting non-game educational content and processes into game-like educational content and processes is called gamification. This paper describes issues regarding gamification of students’ evaluation in STEAM. The characteristics of such gamification pose unique requirements for the learning tools, which cannot be handled by general learning management systems. The proposed system extends an existing gamified learning environment and includes the evaluation as integral component of the gaming. To facilitate adequate evaluation the system builds and manages competence profiles of students’, based on continuous stream of vectored scores generated during the gameplay. The most popular metrics for calculating grades fail on streamed scores, so we proposed a new aggregation method temporal average, which is easy to calculate, supports streaming scores and captures temporal tendencies of competence development .

The research is partially supported by the National Scientific Program “Information and Communication Technologies in Science, Education and Security” (ICTinSES) financed by the Ministry of Education and Science; and by Sofia University “St. Kliment Ohridski” research science fund project N80-10-75/12.04.2019 “Use of high performance computing technological tools for competence development for applying the inquiry-based approach in STEM education at secondary school”.

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Notes

  1. 1.

    IMS Global Learning Tools Interoperability Implementation Guide: http://www.imsglobal.org/specs/ltiv1p1p1/implementation-guide.

  2. 2.

    Marc, A., Jordi, P., and Severance, C. (2010, June). basiclti4moodle: https://code.google.com/archive/p/basiclti4moodle/.

  3. 3.

    European Union. (2017, April 20). The Digital Competence Framework 2.0: https://ec.europa.eu/jrc/en/digcomp/digital-competence-framework.

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Boytchev, P., Boytcheva, S. (2019). Gamified Evaluation in STEAM. In: Damaševičius, R., Vasiljevienė, G. (eds) Information and Software Technologies. ICIST 2019. Communications in Computer and Information Science, vol 1078. Springer, Cham. https://doi.org/10.1007/978-3-030-30275-7_28

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  • DOI: https://doi.org/10.1007/978-3-030-30275-7_28

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