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Virtual Reality Technologies

  • Steffi DaveyEmail author
  • Paul Hancock
Chapter
  • 230 Downloads
Part of the Security Informatics and Law Enforcement book series (SILE)

Abstract

Virtual reality (VR) shows great potential for use in serious games as indicated by experiences in fields ranging from healthcare to therapy and education. Still, VR is not without challenges. This chapter introduces the concept of VR and presents current technological developments. It further illustrates VR use for serious games in case studies and discusses important challenges of VR-based serious games.

Keywords

Virtual reality VR technology VR-based serious game development Motion sickness Ethical considerations 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.CENTRIC, Sheffield Hallam UniversitySheffieldUK

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