Serious Games for First Responders

  • Andrea RedheadEmail author
  • Steffi Davey
Part of the Security Informatics and Law Enforcement book series (SILE)


In this chapter, serious games for fire and rescue services and medical personnel are investigated. Command training and joint training are considered for the value it can provide in all first responder services learning to work together.


First responders Professional training Collaborative pedagogy Virtual reality Serious games 


  1. Acharya, S., & Imani, O. V. (2017). A novel resource management approach for paramedic triage systems. In2017 IEEE International Conference on Bioinformatics and Biomedicine (pp. 836–839). Kansas City, MO: IEEE. Scholar
  2. Backlund, P., Engstrom, H., Hammar, C., Johannesson, M., & Lebram, M. (2007). Sidh - a game based firefighter training simulation. In2007 11th International Conference Information Visualization (pp. 899–907). Zurich: IEEE. Scholar
  3. Birt, J., Moore, E., & Cowling, M. A. (2017). Piloting mobile mixed reality simulation in paramedic distance education. In2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH). Perth, WA: IEEE. Scholar
  4. Carnevale, D. (2005). Video game helps firefighters train for terrorist attacks. The Chronicle of Higher Education, 51(42), A30–A30.Google Scholar
  5. Chodos, D., Gutierrez, L., & Stroulia, E. (2012). Creating healthcare training simulations in virtual worlds. In2012 4th International Workshop on Software Engineering in Health Care (pp. 58–64). Zurich: IEEE. Scholar
  6. Cook, D. A., Brydges, R., Hamstra, S. J., Zendejas, B., Szostek, J. H., Wang, A. T., et al. (2012). Comparative effectiveness of technology-enhanced simulation versus other instructional methods: A systematic review and meta-analysis. Simulation in Healthcare, 7(5), 308–320. Scholar
  7. Goodale, G. (2005). In case of emergency, play video game. The Christian Science Monitor, 11.Google Scholar
  8. Holmgren, R. (2014). Firefighter training in Sweden: From face-to-face learning in training grounds to distance learning – A challenge for exercise instructors? Technology, Pedagogy and Education, 25(2), 249–267. Scholar
  9. Issenberg, S. B., Mcgaghie, W. C., Petrusa, E. R., Gordon, D. L., & Scalese, R. J. (2005). Features and uses of high-fidelity medical simulations that lead to effective learning: A BEME systematic review. Medical Teacher, 27(1), 10–28. Scholar
  10. Kanat, I. E., Siloju, S., Raghu, T. S., & Vinze, A. S. (2013). Gamification of emergency response training: A public health example. In2013 IEEE International Conference on Intelligence and Security Informatics (pp. 134–136). Seattle, WA: IEEE. Scholar
  11. Knight, J. F., Carley, S., Tregunna, B., Jarvis, S., Smithies, R., de Freitas, S., et al. (2010). Serious gaming technology in major incident triage training: A pragmatic controlled trial. Resuscitation, 81(9), 1175–1179. Scholar
  12. Manganas, A., Tsiknakis, M., Leisch, E., Ponder, M., Molet, T., Herbelin, B., et al. (2004). The JUST VR tool: An innovative approach to training personnel for emergency situations using virtual reality techniques. The Journal on Information Technology in Healthcare, 2(6), 399–412.Google Scholar
  13. McGrath, D., & Hill, D. (2004). UnrealTriage: A game-based simulation for emergency response. The Huntsville Simulation Conference. Huntsville, Alabama.Google Scholar
  14. Mossel, A., Froeschl, M., Schoenauer, C., Peer, A., Goellner, J., & Kaufmann, H. (2017). VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality. In2017 IEEE Virtual Reality (pp. 357–358). Los Angeles, CA: IEEE. Scholar
  15. NARU. (2014). NARU input to new Triage Sieve. Retrieved March 7, 2018, from NARU:
  16. O’Connor, D. L., & Menaker, E. S. (2008). Can massively multiplayer online gaming environments support team training? Performance Improvement Quarterly, 21(3), 23–41.CrossRefGoogle Scholar
  17. Prasolova-Førland, E., Molka-Danielsen, J., Fominykh, M., & Lamb, K. (2017). Active learning modules for multi-professional emergency management training in virtual reality. In2017 IEEE 6th International Conference on Teaching, Assessment, and Learning for Engineering (pp. 461–468). Hong Kong: IEEE. Scholar
  18. Smeby, L. C. (2005). Education Ii the fire service. Public Management, 34–35.Google Scholar
  19. St. Julien, T., & Shaw, C. (2003). Firefighter command training virtual environment. InProceedings of the 2003 conference on diversity in computing (pp. 30–33). Atlanta, Georgia: ACM. Scholar
  20. Stansfield, S., Shawver, D., & Sobel, A. (1998). MediSim: A prototype VR system for training medical first responders. InIEEE 1998 Virtual Reality Annual International Symposium (pp. 198–205). Atlanta, Georgia: IEEE. Scholar
  21. Stansfield, S., Shawver, D., Sobel, A., Prasad, M., & Tapia, L. (2000). Design and implementation of a virtual reality system and its application to training medical first responders. Presence: Teleoperators and Virtual Environments, 9(6), 524–556. Scholar
  22. Tate, D. L., Sibert, L., & King, T. (1997). Using virtual environments to train firefighters. IEEE Computer Graphics and Applications, 17(6), 23–29.CrossRefGoogle Scholar
  23. Vincent, D. S., Sherstyuk, A., Burgess, L., & Connolly, K. K. (2008). Teaching mass casualty triage skills using immersive three-dimensional virtual reality. Academic Emergency Medicine, 15(11), 1553–2712. Scholar
  24. Williams, B., Boyle, M., Molloy, A., Brightwell, R., Munro, G., Service, M., et al. (2011). Undergraduate paramedic students’ attitudes to e-learning: Findings from five university programs. Research in Learning Technology, 19(2), 89–100. Scholar
  25. Winso, J. H., Rolando, J. B., Knight, W. H., Ackermann, E. S., Wijekumar, V. J., & Yu, H. (2010). Integration of radiation transport models in an interactive video game to train law enforcement and first responders on preventative RAD/NUC detection (PRND) methods. InIEEE Nuclear Science Symposuim & Medical Imaging Conference (pp. 560–565). Knoxville, TN: IEEE. Scholar

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.CENTRIC, Sheffield Hallam UniversitySheffieldUK

Personalised recommendations