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Bodily Design Processes in Immersive Virtual Environments

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Impact: Design With All Senses (DMSB 2019)

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Abstract

Many of the sensory experiences of space, which were rather assigned to the realm of the visual, originate in other modes of perception and are integrated into the human understanding of its surroundings. Computer Aided Architectural Design tools meanwhile focus on a design work only under visual terms. With the help of Virtual Reality, among others, spatio-temporal and proprioceptive perceptual aspects can be integrated into these processes. This paper undertakes a rapprochement between visual arts, cultural theory, engineering and technology development. Design with all senses is here understood as an attempt to integrate embodied knowledge and bodily interaction into digital design applications for artists, architects and engineers.

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Acknowledgements

Funding was provided by the DFG Research Training Group “Knowledge in the Arts” and the Institute of Architecture and Urbanism (IAS) both at the Berlin University of the Arts.

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Correspondence to Robert Patz .

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Patz, R., Grzymala, M., Gengnagel, C. (2020). Bodily Design Processes in Immersive Virtual Environments. In: Gengnagel, C., Baverel, O., Burry, J., Ramsgaard Thomsen, M., Weinzierl, S. (eds) Impact: Design With All Senses. DMSB 2019. Springer, Cham. https://doi.org/10.1007/978-3-030-29829-6_28

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  • DOI: https://doi.org/10.1007/978-3-030-29829-6_28

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-29828-9

  • Online ISBN: 978-3-030-29829-6

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