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Mixed Reality for Industry? An Empirical User Experience Study

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Abstract

Due to the development of both computational power of mobile devices and display technology mixed reality solutions have become possible. As the entertainment industry has taken the technology eagerly in use, it has also opened several possibilities to develop solutions to enhance and support work processes in industrial and maritime use. In this paper user-testing of a few of these prototypes of mixed reality solutions is presented.

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Notes

  1. 1.

    Mobile Augmented Reality Tool for Marine Industry, https://tech.utu.fi/ar/research/marin/.

  2. 2.

    Mobile Mixed Reality Applications for Professional Use, https://tech.utu.fi/ar/research/marin2/.

  3. 3.

    http://www.purdue.edu/newsroom/releases/2015/Q1/virtual-nose-may-reduce-simulator-sickness-in-video-games.html.

  4. 4.

    see e.g. https://www.youtube.com/watch?v=addUnJpjjv4&t=40m5s.

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Acknowledgment

The research has been carried out during the MARIN2 project (Mobile Mixed Reality Applications for Professional Use) funded by Tekes (The Finnish Funding Agency for Innovation) in collaboration with partners; Defour, Destia, Granlund, Infrakit, Integration House, Lloyd’s Register, Nextfour Group, Meyer Turku, BuildingSMART Finland, Machine Technology Center Turku and Turku Science Park. We would especially like to thank all those participating to this study.

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Correspondence to Olli I. Heimo .

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Heimo, O.I., Sakari, L., Säntti, T., Lehtonen, T. (2020). Mixed Reality for Industry? An Empirical User Experience Study. In: Bi, Y., Bhatia, R., Kapoor, S. (eds) Intelligent Systems and Applications. IntelliSys 2019. Advances in Intelligent Systems and Computing, vol 1038. Springer, Cham. https://doi.org/10.1007/978-3-030-29513-4_17

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