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Introduction to Wearable Computers

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Wearable Interaction

Part of the book series: Human–Computer Interaction Series ((HCIS))

Abstract

This chapter introduces wearable computing, beginning with fundamental concepts and definitions about wearable technologies. Then, it provides a historic view of the field, describing how wearable technologies evolved since 1970 throughout the past decades. To illustrate several different examples of wearable devices, a variety of form factors are presented, ranging from wrist-worn wearables and head-mounted displays to smart garments. This chapter also describes wearable sensors used to collect inward data from users, such as physiological signals, as well as environmental clues from the users’ surroundings, such as temperature, light levels, and humidity. The main features of wearable technologies are characterized, concerning data collection, processing, and delivery of information, services, and resources for end users. The last part of the chapter concludes with an extensive list of examples of application domains in which wearables have been successfully employed thus far. Specifically, the examples describe wearable applications implemented to support human activities in education, health care, industry, fitness and sports, assistive technologies, music, leisure, arts and entertainment, safety critical systems and the military, and user interaction.

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Notes

  1. 1.

    https://www.sparkfun.com/categories/135.

  2. 2.

    https://www.teknikio.com/.

  3. 3.

    https://www.sunsprite.com/.

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Motti, V.G. (2020). Introduction to Wearable Computers. In: Wearable Interaction. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-030-27111-4_1

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