Abstract
Artists using computers are capable of creating images of captivating power and beauty. Electronic collage, animation, and image transformation blend with traditional form, color, and shading.
Notes
Glossary of Terms
A form of virtual reality in which the real world is enhanced through the use of computer-generated content.
Representation of numbers by 0 s and 1 s.
Binary digit.
A group of eight bits.
The section of a computer that integrates and coordinates overall operation.
Using a computer to draw graphs and pictures.
Using a computer to control machines.
A specialized vacuum tube in which images are produced when an electron beam strikes a phosphorescent screen.
A camera mounted on an actor’s head used to capture facial movements.
Shapes or patterns made of parts similar to the whole in some way (i.e., which demonstrate self-similarity under a change in scale such as magnification) Magnification.
1024 bytes.
1,048,576 bytes.
A flat panel display that uses the light-modulating properties of liquid crystals.
A semiconductor consisting of a very thin film of organic carbon-based compound that emits light in response to an electric current.
A process using sensors or reflective markers to capture the movement of actors.
A flat display that uses small cells that contain ionized gases to illuminate pixels.
A flat display that uses quantum dots (semiconducting nanocrystals) to produce monochromatic red, green, and blue light.
Computer design that reduces the number of instructions necessary to perform operations.
The sets of instructions, codes, operating systems, and languages that enable a computer to perform its functions.
Technology used to create a computer-generated visual environment.
Printing process that uses an electrically charged photoconductive drum on which the latent image is developed by using a powder called toner.
Further Reading
- Goodman, C. (1987). Digital Visions. New York: Harry N. Abrams.Google Scholar
- Hainich, R.R., & Bimber, O. (2017). Displays: Fundamentals & Applications, 2nd ed. Boca Raton, FL: CRC Press.Google Scholar
- King, A., & Stapleton, M. (1989). Computer animation: A personal view. In J. Lansdown and R. A. Earnshaw (Eds.), Computers in Art, Design and Animation. New York: Springer-Verlag.Google Scholar
- Kojima, H. (1996). Digital Image Creation. Berkeley, CA: Peachpit Press.Google Scholar
- Truckenbrod, J. (1988). Creative Computer Imaging. Englewood Cliffs, NJ: Prentice Hall.Google Scholar
- Wegner, T. (1992). Image Lab. Corte Madera, CA: Waite Group Press.Google Scholar