Abstract
Innovative ideas were more likely to be preceded by creative associations, than any other type of knowledge. Creative associations are personal experiences a participant might have had with a similar problem in a different context, or conflicting objectives a participant believes must be solved by any proposed solution. Creative associations have a twofold inspirational value. First, they inspire others to post their own creative associations, thus amplifying the number of creative associations available for anyone reading the posts. Second, they inspire the creation of innovative ideas by helping participants make connections in their own minds that spur creative discovery. This effect only works when the creative associations are present in the most recent five posts prior to the innovative idea; posts further back are ignored.
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Notes
- 1.
Poetz, M. K., Schreier, M., (2012). The value of crowdsourcing: can users really compete with professionals in generating new product ideas? J. Prod. Innov. Manage. 29 (2), 245–256; Jeppesen, L., & Lakhani, K. (2010). Marginality and problem-solving effectiveness in broadcast search. Organization Science, 21(5), 1016–1033; Nishikawa, H., Schreier, M., Ogawa, S., (2013). User-generated versus designer-generated products: a performance assessment at Muji. Int. J. Res. Mark. 30 (2), 160–167.
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- 3.
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- 4.
Van Bueren, E. M., Klijn, E. H., & Koppenjan, J. F. (2003). Dealing with wicked problems in networks: Analyzing an environmental debate from a network perspective. Journal of public administration research and theory, 13(2), 193–212.
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Amabile, T. M., & Pratt, M. G. (2016). The dynamic componential model of creativity and innovation in organizations: Making progress, making meaning. Research in Org Behavior 36, 157–183; Anderson, N., Potočnik, K., & Zhou, J. (2014). Innovation and creativity in organizations: A state-of-the science review, prospective commentary, and guiding framework. Journal of Management, 40(5), 1297–1333.
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Brabham, D.C., (2013). Crowdsourcing. MIT Press, Cambridge, MA.
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- 16.
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Nijstad, B. A., & Stroebe, W. (2006). How the group affects the mind: A cognitive model of idea generation in groups. Personality and Social Psychology Review, 10(3), 145.
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Rietzschel, E. F., De Dreu, C. K., & Nijstad, B. A. (2007). Personal need for structure and creative performance: The moderating influence of fear of invalidity. Personality and Social Psychology Bulletin, 33(6), 855–866.
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Smith, S. M. (2003). The constraining effects of initial ideas. Group creativity: Innovation through collaboration, 15–31.
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Perttula, M., & Sipilä, P. (2007). The idea exposure paradigm in design idea generation. Journal of Engineering Design, 18(1), 93–102.
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Dennis, A., M. Williams. (2003). Electronic brainstorming. P. Paulus, B. A. Nijstad, eds. Group Creativity: Innovation Through Collaboration 160–178; Smith, S. M. (2003). The constraining effects of initial ideas. Group creativity: Innovation through collaboration, 15–31.
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Lubart, T. (2001). Models of the creative process: Past, present and future. Creativity Research Journal, 13:3–4, 295–308.
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Harvey, S. (2014). Creative synthesis: Exploring the process of extraordinary group creativity. Academy of Management Review, 39(3), 324–343; Hender, J. M., D. L. Dean, T. L. Rodgers, J. F. Nunamaker. 2002 An examination of the impact of stimuli type and GSS structure on creativity: Brainstorming versus non-brainstorming techniques in a GSS environment. J of Management Information Systems 18(4) 59–86.
- 44.
Edmondson, A. (1999). Psychological safety and learning behavior in work teams. Administrative science quarterly, 44(2), 350–383.
- 45.
Similar to design for manufacturability or design for sustainability in engineering.
- 46.
Similar to R&D efforts which “ride multiple horses simultaneously”; there is no reason to downselect early or even later.
- 47.
Senge, P. M. (2006). The fifth discipline: The art and practice of the learning organization. Broadway Business.
References
Althuizen, N., & Reichel, A. (2016). The Effects of IT-Enabled Cognitive Stimulation Tools on Creative Problem Solving: A Dual Pathway to Creativity. Journal of Management Information Systems, 33(1), 11–44.
Amabile, T. M., & Pratt, M. G. (2016). The Dynamic Componential Model of Creativity and Innovation in Organizations: Making Progress, Making Meaning. Research in Organizational Behavior, 36, 157–183.
Anderson, N., Potočnik, K., & Zhou, J. (2014). Innovation and Creativity in Organizations: A State-of-the-Science Review, Prospective Commentary, and Guiding Framework. Journal of Management, 40(5), 1297–1333.
Avital, M., & Te’Eni, D. (2009). From Generative Fit to Generative Capacity: Exploring an Emerging Dimension of Information Systems Design and Task Performance. Information Systems Journal, 19(4), 345–367.
Baer, M., Dirks, K. T., & Nickerson, J. A. (2013). Microfoundations of Strategic Problem Formulation. Strategic Management Journal, 34(2), 197–214.
Batie, S. (2008). Wicked Problems and Applied Economics. American Journal of Agricultural Economics, 90(5), 1176–1191.
Biscaro, C., & Comacchio, A. (2018). Knowledge Creation Across Worldviews: How Metaphors Impact and Orient Group Creativity. Organization Science, 29(1), 58–79.
Brabham, D. C. (2013). Crowdsourcing. Cambridge, MA: MIT Press.
Buchanan, R. (1992). Wicked Problems in Design Thinking. Design Issues, 8(2), 5–21.
Burleson, W. (2005). Developing Creativity, Motivation, and Self-Actualization with Learning Systems. International Journal of Human-Computer Studies, 63(4–5), 436–451.
Cronin, M. A., & Weingart, L. R. (2007). Representational Gaps, Information Processing, and Conflict in Functionally Diverse Teams. Academy of Management Review, 32(3), 761–773.
Dennis, A., & Williams, M. (2003). Electronic Brainstorming. In P. Paulus & B. A. Nijstad (Eds.), Group Creativity: Innovation Through Collaboration (pp. 160–178). Oxford: Oxford University Press.
Dong, Y., Bartol, K. M., Zhang, Z. X., & Li, C. (2017). Enhancing Employee Creativity Via Individual Skill Development and Team Knowledge Sharing: Influences of Dual-Focused Transformational Leadership. Journal of Organizational Behavior, 38(3), 439–458.
Dorst, K. (2006). Design Problems and Design Paradoxes. Design Issues, 22(3), 14.
Edmondson, A. (1999). Psychological Safety and Learning Behavior in Work Teams. Administrative Science Quarterly, 44(2), 350–383.
Finke, R. A., Ward, T. B., & Smith, S. M. (1996). Creative Cognition: Theory, Research, and Applications. Cambridge: MIT Press.
Gentner, D., Brem, S., Ferguson, R. W., Markman, A. B., Levidow, B. B., Wolff, P., & Forbus, K. D. (1997). Analogical Reasoning and Conceptual Change: A Case Study of Johannes Kepler. The Journal of the Learning Sciences, 6(1), 3–40.
Giaccardi, E., & Fischer, G. (2008). Creativity and Evolution: A Meta-Design Perspective. Digital Creativity, 19(1), 19–32.
Goldschmidt, G. (2001). Visual Analogy – A Strategy for Design Reasoning and Learning. In C. Eastman, W. Newsletter, & M. McCracken (Eds.), Design Knowing and Learning: Cognition in Design Education (pp. 199–219). New York: Elsevier.
Gong, Y., Kim, T. Y., Lee, D. R., & Zhu, J. (2013). A Multilevel Model of Team Goal Orientation, Information Exchange, and Creativity. Academy of Management Journal, 56(3), 827–851.
Harvey, S. (2014). Creative Synthesis: Exploring the Process of Extraordinary Group Creativity. Academy of Management Review, 39(3), 324–343.
Hender, J. M., Dean, D. L., Rodgers, T. L., & Nunamaker, J. F. (2002). An Examination of the Impact of Stimuli Type and GSS Structure on Creativity: Brainstorming Versus Non-brainstorming Techniques in a GSS Environment. J of Management Information Systems, 18(4), 59–86.
Holyoak, K. J., Gentner, D., & Kokinov, B. N. (2001). Introduction: The Place of Analogy in Cognition. In The Analogical Mind: Perspectives from Cognitive Science (pp. 1–19). Cambridge, MA: MIT Press.
Huang, X., Hsieh, J. J., & He, W. (2014). Expertise Dissimilarity and Creativity: The Contingent Roles of Tacit and Explicit Knowledge Sharing. Journal of Applied Psychology, 99(5), 816.
Jay, J. (2013). Navigating Paradox as a Mechanism of Change and Innovation in Hybrid Organizations. Academy of Management Journal, 56(1), 137–159.
Jeppesen, L., & Lakhani, K. (2010). Marginality and Problem-Solving Effectiveness in Broadcast Search. Organization Science, 21(5), 1016–1033.
Kohn, N. W., & Smith, S. M. (2011). Collaborative Fixation: Effects of Others’ Ideas on Brainstorming. Applied Cognitive Psychology, 25(3), 359–371.
Leonard-Barton, D. A. (1995). Wellsprings of Knowledge: Building and Sustaining the Sources of Innovation. Boston: Harvard Business School Press.
Lubart, T. (2001). Models of the Creative Process: Past, Present and Future. Creativity Research Journal, 13(3–4), 295–308.
Majchrzak, A., More, P. H. B., & Faraj, S. (2012). Transcending Knowledge Differences in Cross-Functional Teams. Organization Science, 23, 951–970.
Martinez, M. G. (2015). Solver Engagement in Knowledge Sharing in Crowdsourcing Communities: Exploring the Link to Creativity. Research Policy, 44(8), 1419–1430.
Miron-Spektor, E., Gino, F., & Argote, L. (2011). Paradoxical Frames and Creative Sparks: Enhancing Individual Creativity Through Conflict and Integration. Organizational Behavior and Human Decision Processes, 116(2), 229–240.
Nickerson, J. A., Wuebker, R., & Zenger, T. (2017). Problems, Theories, and Governing the Crowd. Strategic Organization, 15(2), 275–288.
Nijstad, B., Stroebe, W., & Lodewijkx, H. (2002). Cognitive Stimulation and Interference in Groups: Exposure Effects in an Idea Generation Task. Journal of Experimental Social Psychology, 38(6), 535–544.
Nijstad, B. A., & Stroebe, W. (2006). How the Group Affects the Mind: A Cognitive Model of Idea Generation in Groups. Personality and Social Psychology Review, 10(3), 145.
Nijstad, B. A., De Dreu, C. K., Rietzschel, E. F., & Baas, M. (2010). The Dual Pathway to Creativity Model: Creative Ideation as a Function of Flexibility and Persistence. European Review of Social Psychology, 21(1), 34–77.
Nishikawa, H., Schreier, M., & Ogawa, S. (2013). User-Generated Versus Designer-Generated Products: A Performance Assessment at Muji. International Journal of Research in Marketing, 30(2), 160–167.
Nonaka, I. (1994). A Dynamic Theory of Organizational Knowledge Creation. Organization Science, 5(1), 21.
Osborn, A. F. (1963). Applied Imagination: Principles and Procedures of Creative Thinking (2nd ed.). New York, NY: Charles Scribner’s Sons.
Paulus, P. (2000). Groups, Teams, and Creativity: The Creative Potential of Idea-Generating Groups. Applied Psychology, 49(2), 237–262.
Paulus, P. B., & Brown, V. R. (2003). Enhancing Ideational Creativity in Groups: Lessons from Research on Brainstorming. In P. B. Paulus & B. A. Nijstad (Eds.), Group Creativity: Innovation Through Collaboration. Oxford: Oxford University Press.
Perttula, M., & Sipilä, P. (2007). The Idea Exposure Paradigm in Design Idea Generation. Journal of Engineering Design, 18(1), 93–102.
Poetz, M. K., & Schreier, M. (2012). The Value of Crowdsourcing: Can Users Really Compete with Professionals in Generating New Product Ideas? Journal of Product Innovation Management, 29(2), 245–256.
Poole, M. S., & Van de Ven, A. H. (1989). Using Paradox to Build Management and Organization Theories. Academy of Management Review, 14(4), 564.
Rietzschel, E. F., De Dreu, C. K., & Nijstad, B. A. (2007). Personal Need for Structure and Creative Performance: The Moderating Influence of Fear of Invalidity. Personality and Social Psychology Bulletin, 33(6), 855–866.
Rittel, H., & Webber, M. (1973). Dilemmas in a General Theory of Planning. Policy Sciences, 4, 155–169.
Senge, P. M. (2006). The Fifth Discipline: The Art and Practice of the Learning Organization. New York: Broadway Business.
Smith, S. (2003). The Constraining Effects of Initial Ideas. In P. Paulus & B. Nijstad (Eds.), Group Creativity: Innovation Through Collaboration (pp. 15–31). Oxford: Oxford University Press.
Smith, W. K., & Lewis, M. W. (2011). Toward a Theory of Paradox: A Dynamic Equilibrium Model of Organizing. Academy of Management Review, 36(2), 381–403.
Smith, W. K., & Tushman, M. L. (2005). Managing Strategic Contradictions: A Top Management Model for Managing Innovation Streams. Organization Science, 16(5), 522–536.
Symonds, M. R., & Moussalli, A. (2011). A Brief Guide to Model Selection, Multimodel Inference and Model Averaging in Behavioural Ecology Using Akaike’s Information Criterion. Behavioral Ecology and Sociobiology, 65(1), 13–21.
Tseng, I., Moss, J., Cagan, J., & Kotovsky, K. (2008). The Role of Timing and Analogical Similarity in the Stimulation of Idea Generation in Design. Design Studies, 29, 203–221.
Van Bueren, E. M., Klijn, E. H., & Koppenjan, J. F. (2003). Dealing with Wicked Problems in Networks: Analyzing an Environmental Debate from a Network Perspective. Journal of Public Administration Research and Theory, 13(2), 193–212.
Yu, L., Kittur, A., & Kraut, R. E. (2014). Searching for Analogical Ideas with Crowds. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’14) (pp. 1225–1234).
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Majchrzak, A., Malhotra, A. (2020). Practice 3: Amplify Creative Associations of Knowledge Fragments. In: Unleashing the Crowd. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-25557-2_5
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