Abstract
With the movement towards attracting today’s young learners to STEM by emphasizing the arts and humanities in K-12 education, now reconceptualized as “STEAM,” how might we ensure that STEAM instruction does not follow the limited success of STEM? One way forward is to understand the process, challenges, and successes that teachers face when approaching STEAM teaching. We explore the process of designing and enacting STEAM curricula in rural and urban middle schools in the Southeastern USA in order to inform educators. After middle school teachers participated in professional development and in-school support throughout the academic year, we analyzed data from 4 years of research to determine how teachers negotiated STEAM instruction within the complexity of schooling. Our data included observations of STEAM lessons, surveys, teachers’ journal entries, teacher-designed STEAM teaching units, and participant interviews from 48 teachers across 15 middle schools. Using these data, we then developed an instructional model to help teachers in designing effective STEAM instruction. We identify various successes and challenges in classrooms where STEAM instruction was implemented. Specifically, these included creating relevant, problem-based scenarios, approaching transdisciplinary teaching, inclusion of the arts and humanities, meaningful technology integration, and negotiating standards and assessment in rigid school environments. By highlighting these successes and challenges from participants engaged in STEAM teaching, we suggest effective STEAM pathways for researchers, teacher educators, and practitioners.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
We acknowledge the differences between problem-based and project-based learning. We agree with Ubben’s notion that the difference is project-based learning often surrounds a challenge and a product/project at the end. The similarities include a focus on the process in both instances. For our work, we focused on problem-based learning to allow for the absence of a project/product.
References
Bequette, J. W., & Bequette, M. B. (2012). A place for art and design education in the STEM conversation. Art Education, 65(2), 40–47.
Boy, G. A. (2013, August). From STEM to STEAM: Toward a human-centered education, creativity & learning thinking. In Proceedings of the 31st European conference on cognitive ergonomics (p. 3). ACM.
Henriksen, D. (2014). Full STEAM ahead: Creativity in excellent STEM teaching practices. The STEAM Journal, 1(2), Article 15. https://doi.org/10.5642/steam.20140102.15.
Herro, D., & Quigley, C. (2016). Exploring teacher perceptions of STEAM: Implications for practice. Journal of Professional Development in Education, 43(3), 416–438. https://doi.org/10.1080/19415257.2016.1205507.
Johnson, L., Adams Becker, S., Estrada, V., & Freeman, A. (2015). New Media Consortium (NMC) horizon report: 2015 K-12 edition. Austin: The New Media Consortium.
Kim, Y., & Park, N. (2012). Development and application of STEAM teaching model based on the rube Goldberg’s invention. In Computer science and its applications (pp. 693–698). Dordrecht: Springer.
Portz, S. (2015). The challenges of STEM education. Proceedings of the 2015 (43rd) space congress: A showcase of space, aviation, technology, logistics and manufacturing. Paper 3, 1–9. Daytona Beach, Florida: Embry-RiddleAeronautical University-Digital Commons. Available at commons.erau.edu/space-congress-proceedings/proceedings-2015-43rd/
Quigley, C., & Herro, D. (2016). Finding the joy in the unknown: Implementation of STEAM teaching practices in middle school science and math classrooms. Journal of Science Education and Technology, 25(3), 410–426. https://doi.org/10.1007/s10956-016-9602-z.
Quigley, C., Herro, D., & Jamil, F. (2017). Developing a STEAM classroomassessment of learning experiences. School Science & Mathematics, 117(1–2), 1–12.
Williams, J. (2011). STEM education: Proceed with caution. Design and Technology Education: An International Journal, 16(1), 26–35.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this chapter
Cite this chapter
Herro, D., Quigley, C. (2019). Investigating the Complexity of Developing STEAM Curricula for K-8 Students. In: Stewart, A.J., Mueller, M.P., Tippins, D.J. (eds) Converting STEM into STEAM Programs. Environmental Discourses in Science Education, vol 5. Springer, Cham. https://doi.org/10.1007/978-3-030-25101-7_4
Download citation
DOI: https://doi.org/10.1007/978-3-030-25101-7_4
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-25100-0
Online ISBN: 978-3-030-25101-7
eBook Packages: EducationEducation (R0)