Abstract
This article proposes the use of gamification techniques to motivate students and cultivate the sense of a Community of Inquiry (CoI) through asynchronous discussions. Prior research is being examined to identify essential factors in relation to Communities of Inquiry. These factors provide key insights for the development of a CoI through the asynchronous discussions and thus, they guide the selection of learning analytic tools and gamification mechanisms within the course. In this article it is proposed that measuring and exploring the aforementioned factors by the instructors through learning analytics for rewarding good social practice through gamification, promotes cognitive presence. This process is relevant to educators interested in developing critical thinking skills and may serve to support them redesign the course or teaching interventions.
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Acknowledgement
This work has been (co-)financed by the Greek School of Pedagogical and Technological Education through the operational program “Research strengthening in ASPETE”: “Enhancing Communities of Inquiry through Learning Analytics and Gamification”.
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Tzelepi, M., Petroulis, I., Papanikolaou, K. (2020). Investigating Gamification and Learning Analytics Tools for Promoting and Measuring Communities of Inquiry in Moodle Courses. In: Gennari, R., et al. Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference. MIS4TEL 2019. Advances in Intelligent Systems and Computing, vol 1007 . Springer, Cham. https://doi.org/10.1007/978-3-030-23990-9_11
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