Abstract
This article describes how the methodology of Audiovisual Design was used in the production process of audiovisual content for an Interactive Museum, named Student Citizen. It focuses on how Interaction Triggers were developed considering the diversity of the Museum’s audience, especially high school students. To validate the methodology, personas and user scenarios were developed focusing on interaction and role changes. Each role described in the Audiovisual Design model has associated affordances to engage (Triggers of Action) or to relax (Triggers of Inertia). How individuals change roles and behave at each level represent a central element in production of contents for complex audiovisual systems.
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Notes
- 1.
Audiovisual systems are understood here as the set of audio, video and software elements, with their respective interfaces of enjoyment (Toscano et al. 2017).
- 2.
API provided by Facebook to use information from external web services.
- 3.
In Portuguese, Aluno Cidadão. The portal can be accessed at this link: http://controlesocial.tce.pb.gov.br/.
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Becker, V., Toscano, R., Azevedo, A., Gambaro, D. (2019). The Concept of Interaction Triggers in Audiovisual Design Model and Its Application to Develop an Interactive Museum. In: Abásolo, M., Silva, T., González, N. (eds) Applications and Usability of Interactive TV. jAUTI 2018. Communications in Computer and Information Science, vol 1004. Springer, Cham. https://doi.org/10.1007/978-3-030-23862-9_3
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