A Gamified Mobile-Based Virtual Reality Laboratory for Physics Education: Results of a Mixed Approach

  • Diego IquiraEmail author
  • Briseida Sotelo
  • Olha Sharhorodska
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 1034)


Virtual reality has an important role in learning physics since it provides students a virtual environment that simulates real-world situations. Virtual laboratories are a new alternative for teaching, as they provide safe environments where the student can repeat a practice without risk of damaging the equipment. Gamification allows motivating students through the application of game-design elements. The objective of this paper was to perform a mixed evaluation of the influence of immersive virtual reality and gamification on the learning of physics in a mobile learning environment. The proposed application is a low-cost alternative for both schools and universities that do not have the infrastructure to create a physics laboratory and a tool for distance learning in physics. 86 students of university education were tested and we analyzed the information generated by the students.


Virtual reality Education Physics Virtual laboratory Mobile Gamification 



The present investigation is part of the project “Implementación de un Laboratorio virtual inmersivo de Astronomía usando Técnicas de Gamification dirigido a Alumnos de Secundaria” BA-0026-2017-UNSA, thanks to the financing granted by the Universidad Nacional de San Agustin de Arequipa.


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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Diego Iquira
    • 1
    Email author
  • Briseida Sotelo
    • 1
  • Olha Sharhorodska
    • 1
  1. 1.Department of Systems EngineeringUniversidad Nacional de San Agustin de ArequipaArequipaPeru

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