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Conceptual Framework for Virtual Field Trip Games

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Immersive Learning Research Network (iLRN 2019)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1044))

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  • The original version of this chapter was revised: The title of the chapter has been corrected as “Conceptual Framework for Virtual Field Trip Games”. The correction to this chapter is available at https://doi.org/10.1007/978-3-030-23089-0_19

Abstract

Field-based learning is essential in a number of different study disciplines in secondary education as well as in higher education. However, the reduction of field trips for many reasons, such as the limitation in time and expenses increases the demand for alternatives solutions. There is a need for an alternative way to provide learners with rich field trip and fieldwork experience. Advanced technology, such as educational games are a promising medium to design and develop virtual field trips. This study aims to provide a conceptual framework to facilitate the designing of virtual field trip games.

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Change history

  • 19 July 2019

    In the originally published version, the title of the chapter starting on p. 43 was incorrect. The title has been corrected as “Conceptual Framework for Virtual Field Trip Games”.

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Correspondence to Amani Alsaqqaf .

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Alsaqqaf, A., Li, F. (2019). Conceptual Framework for Virtual Field Trip Games. In: Beck, D., et al. Immersive Learning Research Network. iLRN 2019. Communications in Computer and Information Science, vol 1044. Springer, Cham. https://doi.org/10.1007/978-3-030-23089-0_4

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  • DOI: https://doi.org/10.1007/978-3-030-23089-0_4

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-23088-3

  • Online ISBN: 978-3-030-23089-0

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