Abstract
Normal, everyday consciousness is a mixture of mental states which change, dependent upon both internal and external factors, ordinarily without any particular focused direction. When deliberate change is desired, however, there are mechanisms of transition available. These gateways allow smooth induction between stable, sustained, brain states. Building upon the concept of Deep Immersion, multidimensional virtual reality is explored utilizing personal narrative, portals and symbolic anchoring links as mechanisms of transit. Together, these target specific states within the individual, using biofeedback and fluid, self-adapting environments. This work is informed by Buddhist, yogic and other spiritual traditions, employing the latest technologies in Virtual and Augmented Reality, combined with mobile sensors and EEG equipment.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Moseley, R.: Inducing targeted brain states utilizing merged reality systems. In: Proceedings of Science and Information Conference (SAI) (2015)
Moseley, R.: Immersive brain entrainment in virtual worlds: actualizing meditative states, emerging trends and advanced technologies for computational intelligence. Studies in Computational Intelligence, vol. 647, pp. 315–346, 7 June 2016. ISBN 9783319333533
Moseley, R.: Deep Immersion with Kasina: An exploration of meditation and concentration within Virtual Reality Environments. Published by IEEE in the Proceedings of Science and Information Conference (SAI) (2017). ISBN 978-1-5090-5443-5
Georgiou, M.: A smooth transition between the real and a virtual reality world. MSc dissertation, Middlesex University (2017)
Radvansky, G.A., Zacks, J.M.: Event Perception. Wiley Interdisc. Rev. 2, 608–620 (2011)
Radvansky, G.A., Copeland, D.E.: Walking through doorways causes forgetting: situation models and experienced space. Mem. & Cogn. 34(5), 1150–1156 (2006)
Radvansky, G.A., Krawietz, S.A., Tamplin, A.K.: Walking through doorways causes forgetting: further explorations. Q. J. Exp. Psychol. 64(8), 1632–1645 (2011)
Lawrence, Z., Peterson, D.: Mentally walking through doorways causes forgetting: the location updating effect and imagination. Memory. 24(1), 12–20 (2016)
Slater, M., Usoh, M., Steed, A.: Depth of presence in virtual environments, presence: teleoperators and virtual environments. MIT Press 3(2), 130–144 (1994)
Interrante, V., et al.: Elucidating factors that can facilitate veridical spatial perception in immersive virtual environments. In: IEEE Virtual Reality Conference, pp. 11–18. IEEE (2007)
Steinicke, F., et al.: Transitional environments enhance distance perception in immersive virtual reality systems. In: Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (APGV 2009), pp. 19–26. ACM
Sproll, D., et al.: Poster: Paving the way into virtual reality - A transition in five stages. In: 2013 IEEE Symposium on 3D User Interfaces (3DUI), pp. 175–176. IEEE (2013)
Milgram, P., Kishino, F.: A taxonomy of mixed reality visual displays. In: IEICE transactions on information and systems. search.ieice.org. (1994). https://search.ieice.org/bin/summary.php?id=e77-d_12_1321
Jung, C.G.: The Archetypes and the Collective Unconscious (2nd edn.). Routledge, London. ISBN 978-0415058445
Lewis, C.S.: The Lion, the Witch and the Wardrobe. HarperCollins, New York (2009). ISBN 978-0007323128
Carroll, L.: Alice’s Adventures in Wonderland. Ostrich Books. ISBN 978-1772261189
SZak, P: How Stories Change the Brain. https://greatergood.berkeley.edu/article/item/how_stories_change_brain. Accessed 1 Nov 2019
Coleman, G.: The Tibetan Book of the Dead. Penguin Classics, London (2006)
Eeden, F.V.: A Study of Dreams, Proceedings of the Society for Psychical Research, vol. 26. Society for Psychical Research (1913)
Koenig, H.G., Cohen, H.J.: The Link Between Religion and Health Psychoneuroimmunology and the Faith Factor. Oxford University Press, Oxford. (2002). ISBN 978-0195143604
Gunaratana, H.: Beyond Mindfulness in Plain English: An Introductory Guide to Deeper States of Meditation. Wisdom Books (2009). ISBN 978-0861715299
Chogyam, N.: Spectrum of Ecstasy. Shambhala (2003). ISBN 978-1590300619
Quiroga, R.Q., Reddy, L., Kreiman, G.C., Koch, I.: Fried, Invariant visual representation by single neurons in the human brain. Nature 435, 1102–1107 (2005). http://www.nature.com/nature/journal/v435/n7045/full/nature03687.html
Unity, Software development. https://unity3d.com/. Accessed 1 Nov 2018
Oculus, Virtual Reality equipment. https://www.oculus.com/. Accessed 1 Nov 2018
NeuroSky, EEG & Biosensors. http://neurosky.com/. Accessed 1 Nov 2018
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Moseley, R. (2019). The Space Between Worlds: Liminality, Multidimensional Virtual Reality and Deep Immersion. In: Arai, K., Bhatia, R., Kapoor, S. (eds) Intelligent Computing. CompCom 2019. Advances in Intelligent Systems and Computing, vol 997. Springer, Cham. https://doi.org/10.1007/978-3-030-22871-2_37
Download citation
DOI: https://doi.org/10.1007/978-3-030-22871-2_37
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-22870-5
Online ISBN: 978-3-030-22871-2
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)