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Talker Quality in Interactive Scenarios

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Talker Quality in Human and Machine Interaction

Part of the book series: T-Labs Series in Telecommunication Services ((TLABS))

Abstract

In passive scenarios, people just listen (and watch) stimuli, which allows the participants to concentrate well on the task, and facilitates careful preparation and manipulation of the stimuli. In contrast to this, interaction introduces several issues, first of all, it induces verbal flexibility, as the participants should not read text out, but have to produce spontaneous speech for real conversations. For the field of acoustically analyzing Talker Quality, these individual differences between utterances in content and duration require robust acoustic parameters. Even more crucial is the case for experiment that includes pre-defined conditions to be manipulated.

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Notes

  1. 1.

    http://ed.fnal.gov/arise/guides/bio/1-Scientific%20Method/1b-WinterSurvivalExercise.pdf.

  2. 2.

    Parts of this section have been published previously [391].

  3. 3.

    EUDICO Linguistic Annotator: http://tla.mpi.nl/tools/tla-tools/elan/.

  4. 4.

    The work in this section was significantly revised compared to [389] in terms of data preparation and analysis.

  5. 5.

    This section is a summary of the four publications [166, 175, 379, 402].

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Weiss, B. (2020). Talker Quality in Interactive Scenarios. In: Talker Quality in Human and Machine Interaction. T-Labs Series in Telecommunication Services. Springer, Cham. https://doi.org/10.1007/978-3-030-22769-2_3

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