Abstract
Most of the real-time computing systems employ general-purpose hardware components such as the processor, memory, and input/output units. In this chapter, we review the hardware of a real-time system node at component level by deferring the review of the architecture and basic software structure of a distributed real-time system to the next chapter. We start with the basic interface units: sensors and actuators and review characteristics of the common types of these components. The processor is where the actual processing is performed and single cycle, multi-cycle, and pipelined datapaths are discussed next. Memory and input/output units are other main parts of a real-time system as we will see. We will use the MIPS processor [1] to describe the hardware-related concepts as this processor is widely used in embedded systems and yet simple enough to display operation.
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Reference
JL Hennessy, DA Patterson (2011) Computer architecture: a quantitative approach, 5th edn. Morgan Kaufmann
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Erciyes, K. (2019). The Hardware. In: Distributed Real-Time Systems. Computer Communications and Networks. Springer, Cham. https://doi.org/10.1007/978-3-030-22570-4_2
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DOI: https://doi.org/10.1007/978-3-030-22570-4_2
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Publisher Name: Springer, Cham
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Online ISBN: 978-3-030-22570-4
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