Skip to main content

Arduino Wrapper for Game Engine-Based Simulator Output

  • Conference paper
  • First Online:
Applied Physics, System Science and Computers III (APSAC 2018)

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 574 ))

  • 430 Accesses

Abstract

This article presents Arduino as a suitable interlink between arbitrary I/O devices. The solution which is presented, is unique in the wrapper use, as it is possible to achieve high fault resistance. This fault resistance is a key condition for the deployment of any I/O devices in drive-simulators. The article deals with the different types of devices connected to the simulators. The final discussion summarizes why it appears that the usage of Arduino as a wrapper for small and medium-sized projects seems to be the best solution available.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Fujimoto, R.M.: Parallel and Distributed Simulation Systems, vol. xvii, 300 pages. Wiley, New York (2000). ISBN 0471183830

    Google Scholar 

  2. Jakes, M., Brozek, J.: Connection of microcontroller and microcomputer to distributed simulation. In: 27th European Modeling and Simulation Symposium, EMSS, pp. 282–288 (2015)

    Google Scholar 

  3. Brozek, J., Jakes, M.: Hardware libraries for online control of interactive simulations. In: 27th European Modeling and Simulation Symposium, EMSS, pp. 295–300 (2015)

    Google Scholar 

  4. Hu, J.W., Feng, C., Liu, Y., Zhu, R.Y.: UTSE: a game engine-based simulation environment for agent. AMM 496–500, 2142–2145 (2014)

    Article  Google Scholar 

  5. Brozek, J., Jakes, M., Gago, L.: Using tablets in distributed simulation. In: 26th European Modeling and Simulation Symposium, EMSS, pp. 451–456 (2014)

    Google Scholar 

  6. Brozek, J., Base, L., Fiala, V., Samotan, V.: Simulation of customer flows in a polyclinic. In: 11th International Conference, ELEKTRO 2016 (in press)

    Google Scholar 

  7. Brozek, J., Fiala, V., Fikejz, J., Pich, P.: Use of industrial control unit in intelligent homes. In: 11th International Conference, ELEKTRO 2016 (in press)

    Google Scholar 

  8. Luo, X., Yu, N.: Fast mobility model prototyping in network simulations using game engine. In: 2013 International Conference on Virtual Reality and Visualization (ICVRV 2013), vol. 145–152 (2013)

    Google Scholar 

  9. Ortega, J., Sigut, M.: A low-cost mobile prototype for high-realism flight simulation. REVISTA IBEROAMERICANA DE AUTOMATICA E INFORMATICA INDUSTRIAL 13(3), 293–303 (2016)

    Article  Google Scholar 

  10. Vitsas, P.: Commercial simulator applications in flight test training. J. Aerosp. Eng. 29(4), 04016002 (2016)

    Article  Google Scholar 

  11. Rodrigues, C., Silva, D., Rossetti, R., Oliveira, E.: Distributed flight simulation environment using flight simulator X. CISTI 2015 (2015)

    Google Scholar 

  12. Imamura, T., Ogi, T., Lun, E., Zhang, Z., Miyake, T.: Trial study of traffic safety education for high school students using driving simulator. In: IEEE International Conference on Systems Man and Cybernetics Conference Proceedings, pp. 4606–4611 (2013)

    Google Scholar 

  13. Haefner, P., Haefner, V., Ovtcharova, J.: Experiencing physical and technical phenomena in schools using virtual reality driving simulator. Lect. Notes Comput. Sci. 8524, 50–61 (2014)

    Article  Google Scholar 

  14. Hardware-one.com: (2016). http://www.hardwareone.com/reviews/Yamaha8824FXZ/images/FirewireSocket.jpg. Accessed 4 Sept 2016

  15. Electronicdesign.com: (2016). http://electronicdesign.com/sitefiles/electronicdesign.com/files/uploads/2013/04/0413_WTD_interfaces_Table_0.jpg. Accessed 5 Sept 2016

  16. Arduino.cc: (2016). https://www.arduino.cc/en/uploads/Main/ArduinoUno_R3_Front_450px.jpg. Accessed 5 Sept 2016

Download references

Acknowledgement

The all of the presented work has been created thanks to the help and support of scientific part of a Pardubice based academic team named ASOTE (Application of Software Technologies).

The team has been formed without external grants, Government assistance, or university funds. The scientific part Fig. 6: Costs difference displayed in Czech Crowns of the team also contains students, who participate for the sake of academic enrichment. This article’s publishing costs were funded by the Student grant competition of the University of Pardubice.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Dan Hamernik .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Benedikovic, M., Hamernik, D., Brozek, J. (2019). Arduino Wrapper for Game Engine-Based Simulator Output. In: Ntalianis, K., Vachtsevanos, G., Borne, P., Croitoru, A. (eds) Applied Physics, System Science and Computers III. APSAC 2018. Lecture Notes in Electrical Engineering, vol 574 . Springer, Cham. https://doi.org/10.1007/978-3-030-21507-1_22

Download citation

Publish with us

Policies and ethics