Abstract
This article presents Arduino as a suitable interlink between arbitrary I/O devices. The solution which is presented, is unique in the wrapper use, as it is possible to achieve high fault resistance. This fault resistance is a key condition for the deployment of any I/O devices in drive-simulators. The article deals with the different types of devices connected to the simulators. The final discussion summarizes why it appears that the usage of Arduino as a wrapper for small and medium-sized projects seems to be the best solution available.
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Acknowledgement
The all of the presented work has been created thanks to the help and support of scientific part of a Pardubice based academic team named ASOTE (Application of Software Technologies).
The team has been formed without external grants, Government assistance, or university funds. The scientific part Fig. 6: Costs difference displayed in Czech Crowns of the team also contains students, who participate for the sake of academic enrichment. This article’s publishing costs were funded by the Student grant competition of the University of Pardubice.
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Benedikovic, M., Hamernik, D., Brozek, J. (2019). Arduino Wrapper for Game Engine-Based Simulator Output. In: Ntalianis, K., Vachtsevanos, G., Borne, P., Croitoru, A. (eds) Applied Physics, System Science and Computers III. APSAC 2018. Lecture Notes in Electrical Engineering, vol 574 . Springer, Cham. https://doi.org/10.1007/978-3-030-21507-1_22
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DOI: https://doi.org/10.1007/978-3-030-21507-1_22
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