Skip to main content

Unity3D Game Engine Applied to Chemical Safety Education

  • Conference paper
  • First Online:
Applied Physics, System Science and Computers III (APSAC 2018)

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 574 ))

Abstract

The paper is presenting principles of high level safety education in Chemistry taught through the Unity3D Game Engine. Applied paradigms can explain the benefits of using Game Engines instead of other forms of teaching methodology. Especially in some education domains, which are very important, but sometimes boring, very positive results can be achieved. Major rules for developing this kind of software are presented. A case study is presented on using concrete software for chemical safety education.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Moreno, R., Mayer, R.: Cognitive principles of multimedia learning: the role of modality and contiguity. J. Educ. Psychol. 91(2), 358–368 (1999)

    Article  Google Scholar 

  2. Crowder Norman, A.: Automatic tutoring by intrinsic programming. In Lumsdaine, A.A., Glaser, R. (eds) Teaching Machines and Programed Learning I: A Source Book. National Education Association of the United States, Washington, DC (1960)

    Google Scholar 

  3. Průcha, J., Walterová, E., Mareš, J.: Pedagogický slovník, 6 ed., 400 p. Portál, Praha (2009). ISBN 978-80-7367-647-6

    Google Scholar 

  4. Exford Dictionaries. University of Oxford. https://en.oxforddictionaries.com/definition/us/e-learning. Accessed 11 July 2018

  5. Quinn, C.N.: Engaging Learning: Designing eLearning Simulation Games. San Francisco (2005). ISBN 0-7879-7522-2

    Google Scholar 

  6. Brozek, J., Jakes, M.: Application of mobile devices within distributed simulation-based decision making. Int. J. Simul. Process Model. 12(1), 16–28 (2017)

    Article  Google Scholar 

  7. Gublo, K.I.: A Laboratory Safety Trivia Game. Department of Chemistry, State University of New York at Oswego, Oswego, NY 13126. https://doi.org/10.1021/ed080p425

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Nishaben S. Dholakiya .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Dholakiya, N.S., KubĂ­k, J., Brozek, J., Sotek, K. (2019). Unity3D Game Engine Applied to Chemical Safety Education. In: Ntalianis, K., Vachtsevanos, G., Borne, P., Croitoru, A. (eds) Applied Physics, System Science and Computers III. APSAC 2018. Lecture Notes in Electrical Engineering, vol 574 . Springer, Cham. https://doi.org/10.1007/978-3-030-21507-1_12

Download citation

Publish with us

Policies and ethics