Abstract
Current secondary and university students use their technological devices not only in playtime but also in study time. Our proposal makes use of this fact to create educational content that can be viewed on any smartphone or computer. These videos can be used to teach new concepts, mathematical procedures or problem-solving resolutions. Although there is a wide variety of educational videos and MOOCs, on many occasions these videos do not fit in terms of content or notation. With this in mind, in this article, we define the detailed process that we should follow if we are interested in creating our own educational videos. We devote special attention to giving advice on video creation from a methodological point of view. This process is enhanced with an example of learning unit collection that we created at the University of La Rioja. The project that we present is a collection of math Olympiad problem-solving strategies that can be used as complementary learning materials.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Abassian, R., Sieben, J.: Creating math videos: comparing platforms and software. PRIMUS. 26(2), 168–177 (2015)
Beltrán-Pellicer, P., Giacomone, B., Burgos, M.: Online educational videos according to specific didactics: the case of mathematics/Los vídeos educativos en línea desde las didácticas específicas: el caso de las matemáticas. Cult. Educ. 30(4), 633–662 (2018)
Cáceres, P.A., Martínez, S.: Plan Docencia en Red 2017–2018 de la Universitat Politècnica de València (2017)
Farkas, M.: Social Software in Libraries: building collaboration, communication and community online. Information Today Inc., Medford (2007)
Howard, E., Meehan, M., Parnell, A. : Live lectures or online videos: students’ resource choices in a first-year university mathematics module. Int. J. Sci. Math. Educ. (2017) https://doi.org/10.1080/0020739x.2017.1387943
Lucas, S. et al.: Utilización de recursos software y mini-videos docentes como herramientas didácticas en asignaturas de ingeniería industrial. XXIII Congreso Universitario de Innovación Educativa en las Enseñanzas Técnicas (2015)
Orcos Palma, L., Blázquez Tobías, P.J., Curto Prieto, M., Molina León, F.J., Magreñán Ruiz, Á.A.: Use of Kahoot and EdPuzzle by smartphone in the classroom: the design of a methodological proposal. In: Uden, L., Liberona, D., Ristvej, J. (eds.) LTEC 2018. CCIS, vol. 870, pp. 37–47. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-95522-3_4
Pérez-Navío, E., Rodríguez, J., García, M.: El uso de mini-videos en la práctica docente universitaria. EDMETIC. Revista de Educación Mediática y TIC, 4(2), 51–70 (2015)
Tan, E.: Informal learning on YouTube™: exploring digital literacy in independent online learning. Learn. Media Technol. 38, 463–477 (2013)
Trenholm, S., Alcock, L., Robinson, C.L.: Mathematics lecturing in the digital age. Int. J. Math. Educ. Sci. Technol. 43(6), 703–716 (2012)
Acknowledgements
The present research was partially supported by the project “Mejora y ampliación del Curso Online de Olimpiadas Matemáticas (MACOOM)” of the proyectos de Innovación Docente de la Universidad de La Rioja.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Rotger, L., Ribera, J.M. (2019). Designing a Video Course. The Case of the Online Course of Mathematical Olympiads. In: Uden, L., Liberona, D., Sanchez, G., Rodríguez-González, S. (eds) Learning Technology for Education Challenges. LTEC 2019. Communications in Computer and Information Science, vol 1011. Springer, Cham. https://doi.org/10.1007/978-3-030-20798-4_8
Download citation
DOI: https://doi.org/10.1007/978-3-030-20798-4_8
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-20797-7
Online ISBN: 978-3-030-20798-4
eBook Packages: Computer ScienceComputer Science (R0)