Abstract
Students motivation and engagement difficulties are present in higher education. Between many technologies to increase student motivation and engagement, we found that Gamification technique is the most suitable case. This paper presents our experiment of using Gamification in learning process and based on the use of the Agile methodology in-order to obtain the best results and engagements from the students.
Applying Gamification in software engineering is not as straight to move as it may appear. Current research in the area has already recognized the possible use of Gamification in the context of software development. It is still an open area of research about how to design and use Gamification in this context.
Higher education universities, especially in the Middle East are sometimes facing problems to get students engagement and motivation as a group structure.
This paper supports the proposed idea; we presented a preliminary experiment that shows the effect of gamification on the performance of students involvement in a funded project from TRC (The Research Council) in Sultanate of Oman.
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Acknowledgment
The authors would like to thank Raya Al Hajri, Majed Almaqbali and Al Khatab Alghawi for their participating in this experiment and providing with us all the required information and material.
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Al-Azawi, R., Joe, S.A., Al-Obaidy, M., Westlake, J. (2019). The Use of Gamification Technique in Agile Development Methodology. In: Uden, L., Liberona, D., Sanchez, G., Rodríguez-González, S. (eds) Learning Technology for Education Challenges. LTEC 2019. Communications in Computer and Information Science, vol 1011. Springer, Cham. https://doi.org/10.1007/978-3-030-20798-4_1
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