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Becoming Builder: Generating Collaborative Platforms

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Transmedia Knowledge for Liberal Arts and Community Engagement

Part of the book series: Digital Education and Learning ((DEAL))

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Abstract

StudioLab’s second mission is to democratize design. This call for adventure seeks a different mode of thinking and acting, shifting both critical and creative processes from the model of the lone original genius to that of recombinant collaborators. By connecting critical thinking to tactical media-making, the subversive energies of all-too-Romantic bachelor machines become reorganized into critical design teams, small desiring-machines or intimate bureaucracies modeled on activist cells, garage bands, and start-ups. The call to action here: become builder of shared experiences and collaborative platforms; use the UX frame to enable scalability and sustainability of transmedia knowledge production for different stakeholders by connecting with their experiential architectures.

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Notes

  1. 1.

    See Michel Foucault, Discipline and Punish (New York: Vintage Books, 1995).

  2. 2.

    Gilles Deleuze and Felix Guattari, Anti-Oedipus: Capitalism and Schizophrenia (Minneapolis: University of Minnesota Press, 1983), 340.

  3. 3.

    See Mihaly Csikszentmihalyi, Flow: The Psychology of Optimal Experience (New York: Harper & Row, 1990), Eric Havelock, Preface to Plato (Cambridge, MA: The Belknap Press of Harvard University Press, 1963), and Gregory Bateson, Steps to an Ecology of Mind (New York: Ballantine Books, 1972).

  4. 4.

    See Critical Art Ensemble, Digital Resistance (Brooklyn, NY: Autonomedia, 2001).

  5. 5.

    Critical Art Ensemble, Digital Resistance (Brooklyn, NY: Autonomedia, 2001), 8.

  6. 6.

    On abduction, see Robert Sharpe, “Induction, Abduction, and the Evolution of Science.” Transactions of the Charles S. Peirce Society Vol. 6, No. 1 (Winter, 1970), 17–33. On conduction, see Gregory L. Ulmer, Teletheory: Grammatology in the Age of Video (New York and London: Routledge, 1989), 63.

  7. 7.

    Critical Art Ensemble, Digital Resistance, 65.

  8. 8.

    Sergey Brin and Lawrence Page, “The Anatomy of a Large-Scale Hypertextual Web Search Engine.” Computer Networks and ISDN Systems 30 (1998), 107–117.

  9. 9.

    Hoffer’s actual quote is “What starts out here as a mass movement ends up as a racket, a cult, or a corporation.” Eric Hoffer The Temper of our Time, (New York: Harper & Row, 1969), 50–51.

  10. 10.

    Siva Vaidhyanathan, The Googlization of Everything: (And Why We Should Worry), 2nd ed. (Berkeley: University of California Press, 2011), 6.

  11. 11.

    Ibid., 204–205.

  12. 12.

    Plato, Phaedrus (Indianapolis, IN: Hackett Publishing Co, 1995), 275a, 275e. As Derrida reminds us in Disseminations, Plato argues against the Sophists’ writing practices while arguing for the logocentric writing of the soul, whereby writing captures the ideal Eidos and translates ideation into dialectical Logos.

  13. 13.

    Vaidhyanathan, The Googlization of Everything, 8.

  14. 14.

    See Diana Taylor, The Repertoire and the Archive, (Durham: Duke University Press, 2003).

  15. 15.

    See, Natasha Singer, “How Google Took Over the Classroom,” (The New York Times. May 13, 2017).

  16. 16.

    The Guerrilla Girls, “Our Story,” https://www.guerrillagirls.com/our-story. Accessed August 11, 2017, 10:13.

  17. 17.

    Guerrilla Girls, Bitches, Bimbos and Ballbreakers: The Guerrilla Girls’ Illustrated Guide to Female Stereotypes (New York: Penguin Books, 2003), 26.

  18. 18.

    Emily Faxton, “American Ideas in Three Artist Collectives, in Yale National Initiative,” https://teachers.yale.edu/curriculum/viewer/initiative_11.03.02_u, accessed March 20, 2018.

  19. 19.

    Allison Scott, Freada Kapor Klein, and Uriridiakoghene Onovakpuri, Tech Leavers Study (Oakland, CA: The Kapor Center for Social Impact, 2017), n.p.

  20. 20.

    The EmerAgency website, http://emeragency.electracy.org, accessed Aug. 8, 2017.

  21. 21.

    See Gregory L. Ulmer, “METAPHORIC ROCKS: A Psychogeography of Tourism and Monumentality.” http://users.clas.ufl.edu/glue/Rewired/ulmer.html. Visited August 10, 2017.

  22. 22.

    The EmerAgency website, http://emeragency.electracy.org, accessed Aug. 8, 2017.

  23. 23.

    The EmerAgency, http://emeragency.electracy.org, accessed Aug. 8, 2017.

  24. 24.

    See Gregory L. Ulmer, Teletheory: Grammatology in the Age of Video (New York and London: Routledge, 1989).

  25. 25.

    Gregory L. Ulmer, unpublished proposal for Avatar Emergency, n.p.

  26. 26.

    See Henry Jenkins et al., Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, (Cambridge: MIT Press, 2009), 8.

  27. 27.

    dj readies, Intimate Bureaucracies: A Manifesto (Brooklyn, NY: Punctum Press, 2012), 1.

  28. 28.

    Ibid.

  29. 29.

    Joseph Pine II and James H. Gilmore, The Experience Economy: Work Is Theater & Every Business a Stage (Boston: Harvard Business School Press, 1999).

  30. 30.

    See Christopher Jobson, “Welcome to Dismaland: A First Look at Banksy’s New Art Exhibition Housed Inside a Dystopian Theme Park,” Collosal web blog. August 20, 2015. Accessed February 22, 2019, https://www.thisiscolossal.com/2015/08/dismaland/.

  31. 31.

    See Jon McKenzie, “Towards a Sociopoetics of Interface Design: etoy, eToys, TOYWAR” (Strategies: A Journal of Theory, Culture and Politics 14.1 (2001): 121–38). Other related areas commonly associated within UX include interaction design, visual design, and user testing.

  32. 32.

    See Donald Norman, The Design of Everyday Things (New York: Doubleday, 1990).

  33. 33.

    See Brenda Laurel, Computers as Theatre (Reading, MA: Addison-Wesley, 1991).

  34. 34.

    Jon Greenberg, “ACT UP Explained” www.actupny.org/documents/greenbergAU.html, accessed November 19, 2018.

  35. 35.

    Gilles Deleuze and Felix Guattari, A Thousand Plateaus (Minneapolis: University of Minnesota Press, 1987), 166.

  36. 36.

    See Peter Sloterdijk, Critique of Cynical Reason (Minneapolis: University of Minnesota Press, 2008).

  37. 37.

    Ibid., 265.

  38. 38.

    Ibid., 21.

  39. 39.

    Ibid., 2.

  40. 40.

    Antonin Artaud, The Theater and Its Double (New York: Grove Press), 27.

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McKenzie, J. (2019). Becoming Builder: Generating Collaborative Platforms. In: Transmedia Knowledge for Liberal Arts and Community Engagement . Digital Education and Learning. Palgrave Pivot, Cham. https://doi.org/10.1007/978-3-030-20574-4_3

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