Abstract
As our interaction in virtual space expands from 2D to 3D, the absence of meaningful touch output restricts our ability to explore new virtual frontiers. The core limitation of not being able to reach out and feel or interpolate an object or sense its texture and form, within a virtual environment, hinders the intuitiveness of the interaction experience. Although, in recent years, tactile feedback has been introduced, as a necessary component of multimodal interaction, the resolution and type of output is still very primitive compared to visual and auditory modalities. For this reason we have developed a radical new approach called ‘Haptic Mediation’ through which it is not only possible to actively monitor signal integrity and skin sensitivity but also the applied actuation signal, dynamically adjusting the actuation to ensure reliable perception of intended information. In this research, we have extended this technique to develop a self-sensing and actuation haptic glove prototype.
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Acknowledgement
The research was supported by a Post-Doctoral mobility grant awarded to the PI by the Finnish Culture Foundation and was carried out in collaboration with the Virtual and Augmented Reality Production and Use (VARPU), a Business Finland project.
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Farooq, A., Evreinov, G., Raisamo, R. (2020). Enhancing Multimodal Interaction for Virtual Reality Using Haptic Mediation Technology. In: Ahram, T. (eds) Advances in Human Factors in Wearable Technologies and Game Design. AHFE 2019. Advances in Intelligent Systems and Computing, vol 973. Springer, Cham. https://doi.org/10.1007/978-3-030-20476-1_38
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DOI: https://doi.org/10.1007/978-3-030-20476-1_38
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