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Understanding User Interface Preferences for XR Environments When Exploring Physics and Engineering Principles

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Advances in Human Factors in Wearable Technologies and Game Design (AHFE 2019)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 973))

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Abstract

In this investigation we seek to understand user technology interface preferences and simulation features for exploring physics-based concepts found in engineering educational programs. A 3D magnetic field emanating from a bar magnet was used as the representative physics concept. The investigation developed three different virtual environments using three different technologies and exploiting the capabilities available through the use of those technologies. This provides a suite of platforms to compare and identify the types of interactions and control capabilities a user prefers when exploring this type of phenomena. These environments will now enable the behaviors and preferences to be identified through observation of the user as they navigate the event and manipulate various options available to them depending upon the technology used.

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References

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Correspondence to Brian Sanders .

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Sanders, B., Shen, Y., Vincenzi, D. (2020). Understanding User Interface Preferences for XR Environments When Exploring Physics and Engineering Principles. In: Ahram, T. (eds) Advances in Human Factors in Wearable Technologies and Game Design. AHFE 2019. Advances in Intelligent Systems and Computing, vol 973. Springer, Cham. https://doi.org/10.1007/978-3-030-20476-1_30

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  • DOI: https://doi.org/10.1007/978-3-030-20476-1_30

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-20475-4

  • Online ISBN: 978-3-030-20476-1

  • eBook Packages: EngineeringEngineering (R0)

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