Abstract
In this paper we will focus on a narrative game engine and accompanying authoring tool that allows for easy development of game scenarios, including in-game and summative feedback in terms of key performance indicators and decision-making styles. Using our model driven game engine, we co-developed numerous games together with several modelling and simulation experts from various domains. The resulting single player turn-taking games are offered as a game service via on-line accessible learning management systems, and currently used in a variety of leadership training programs making trainees aware of their natural decision-making behaviors.
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de Heer, J., de Groot, T., Hrynkiewicz, R., Oortwijn, T., Porskamp, P. (2020). Devilish Dilemma Games: Narrative Game Engine and Accompanying Authoring Tool. In: Ahram, T. (eds) Advances in Human Factors in Wearable Technologies and Game Design. AHFE 2019. Advances in Intelligent Systems and Computing, vol 973. Springer, Cham. https://doi.org/10.1007/978-3-030-20476-1_18
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DOI: https://doi.org/10.1007/978-3-030-20476-1_18
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