Abstract
Gamification, the use of game elements and techniques, is increasingly being used in healthcare field. This paper reviews the literature on the application of design and technology in improving the quality of healthcare services using gamification, specifically on diabetes self-management. It proposes the use of game elements to help diabetic children better manage their lifelong condition. The paper concludes by presenting a design proposal for further research on the potential use of gamification to promote adherence to a recommended diabetic protocol.
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Attef, M., Harris, E. (2020). Using Gamified Solutions in Pediatric Diabetes Self-management: A Literature Review. In: Shin, C. (eds) Advances in Interdisciplinary Practice in Industrial Design. AHFE 2019. Advances in Intelligent Systems and Computing, vol 968. Springer, Cham. https://doi.org/10.1007/978-3-030-20470-9_12
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DOI: https://doi.org/10.1007/978-3-030-20470-9_12
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