Skip to main content

Inspiration Mining: Intersecting Improbable Connections in a New Landscape of Cultural Reflection and Influence

  • Conference paper
  • First Online:
  • 1982 Accesses

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 966))

Abstract

This article aims to present a critical reflection on the collaborative curatorship of the exhibition “Intersecting Improbable Connections”. It is a transdisciplinary exhibition covering architecture, design, arts, among other fields, and calls for non-linear productive thinking strategies. It explores the intersection of unlikely relationships to inspire memorable visits to museums, and it feeds the Inspædia platform, creating a new landscape of reflection and cultural influence. It advocates a new concept of exhibition curation that minimizes costs (because it does not involve transportation or insurance for the pieces) and is intended to help stimulate creative processes. Based on a selection of content from the participating museums’ permanent exhibitions, duly marked with QR Codes, visitors can access that content that is already available on the Inspædia platform and explore potentially endless connections, without losing contact with the physical object (and vice versa).

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Notes

  1. 1.

    “Inspædia is a kind of a revolution in perception, because it enables a new kind of visualization and the use of related contents, as well as a new kind of interface and interaction. It encourages non-linear thought, productive thought (high creativity) and inspiration – a memorable and playful user experience” [11]. Inspiring experiences “to be innovation” together is the Inspædia ethos.

  2. 2.

    The inspædiers are collaborative visual storytellers who are always looking for the next productive spark (designers from a large variety of areas, architects, photographers, film directors, teachers from all teaching levels, researchers, artists from a large variety of areas, curators, entrepreneurs, managers, politicians, philosophers, university students et cetera).

  3. 3.

    The collaboration of Content Curators from different disciplinary areas makes it possible to make numerous connections and configure non-linear itineraries in inspiration processes in the context of productive thinking. “Creativity is just connecting things. When you ask a creative person how they did something, they may feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and synthesize new things. And the reason they were able to do that was that they’ve had more experiences or have thought more about their experiences than other people have. Unfortunately, that’s too rare a commodity. A lot of people in our industry haven’t had very diverse experiences. They don’t have enough dots to connect, and they end up with very linear solutions, without a broad perspective on the problem. The broader one’s understanding of the human experience, the better designs we will have” [13].

  4. 4.

    Wertheimer [14] coined the term “productive thinking” and Mari [15] proposed its use instead of creativity, because this term has suffered much wear and tear given its abusive application in common discourse. The context in which we speak of productive thinking is that of high creativity – a concept that is opposed to that of common creativity (Csikszentmihalyi 1997) [16]. Rudolf Arnheim (1904–2007) grasped the essence of the concept in the same sense we intend to use it: “Productive thinking is characterized, in arts and in sciences, by the interplay between the free interaction of forces within the field and the more or less solidified entities that persist as invariants in changing contexts” [17].

  5. 5.

    Inspiration means: encouragement; enthusiasm; genius; incentive; influence; insight; motivation; revelation; vision; afflatus; animus; approach; arousal; awakening; brainchild; brainstorm; creativity; elevation; exaltation; fancy; flash; hunch; illumination; impulse; motive; muse; notion; rumble; spark; spur; stimulation; thought; whim; deep thing; inflate. The Visual Thesaurus [18] relates Inspiration with: idea; thought; stirring; divine guidance; intuition; brainchild; inhalation; breathing in; intake; aspiration and Inspire with: instigate; prompt; occasion; enliven; exalt; invigorate; animate; revolutionize; breathe in; inhale; cheer; exhort; pep up; root on; urge; urge on.

References

  1. Maldonado, P.: Inovação, Design et cetera (Innovation, Design and so on). Ph.D. Dissertation, Universidade Técnica de Lisboa (2012)

    Google Scholar 

  2. Maldonado, P., Ferrão, L., Ermida, P.: Inspædia: changing the landscape of cultural reflection and influence through user experience design. In: Rebelo, F., Soares, M. (eds.) Advances in Ergonomics in Design 2017. LNCS, vol. 588, pp. 462–468. Springer, Cham (2018)

    Chapter  Google Scholar 

  3. Maldonado, P.: Design: uma visão estratégica (Design: a strategic vision). Msc Dissertation, Universidade do Porto (1997)

    Google Scholar 

  4. Maldonado, P.: Inspædia: design, inovação et cetera (Inspædia: innovation, design and so on). Universidade Lusíada Editora, Lisboa (2017)

    Google Scholar 

  5. Inspaedia. https://www.inspaedia.com

  6. Maldonado, P., et al.: Inspædia: [almost] everything about simplicity, playfulness and inspiration. In: Soares, M., et al. (eds.) Advances in Ergonomics Modeling, Usability & Special Populations. LNCS, vol. 486, pp. 231–243. Spinger, Cham (2016)

    Chapter  Google Scholar 

  7. Maldonado, P., et al.: Inspædia user experience design (UXD). In: Procedia Manufactoring, 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences. LNCS, vol. 3, pp. 6044–6051. Springer, Cham (2015)

    Article  Google Scholar 

  8. Maldonado, P., Silva, F.M., Gonçalves, F.: Inspædia, inspiring a collaborative intelligence network: designing the user experience. In: Ahram, T., Karwowski, W., Marek, T. (eds.) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomics AHFE 2014. LNCS, pp. 463–472. Springer, Cham (2014)

    Google Scholar 

  9. Maldonado, P., Ferrão, L.: Inspædia: uma Rede de Inteligência Colaborativa Inspiradora (Inspaedia: a Collaborative Intelligence Network). Actas de Diseño – III Congreso Latinoamericano de Enseñanza del Diseño, Año VIII, vol. 15, pp. 193–197. Universidad de Palermo, Buenos Aires (2013)

    Google Scholar 

  10. Maldonado, P.: Strategic Design: An Innovation and Design Process Flowchart. CIPED VI Congresso Internacional de Pesquisa em Design Livro de Resumos. CIPED VI Congresso Internacional de Pesquisa em Design, pp. 292–293. CIAUD, Lisboa (2011)

    Google Scholar 

  11. Maldonado, P.: Inspædia UXD: inspiring collaborative and interactive intelligence. Postdoc final report. Lisbon School of Architecture, Universidade de Lisboa (2017)

    Google Scholar 

  12. Maldonado, P., et al.: Inspædia report: an inspired research itinerary. In: Rebelo, F., Soares, M. (eds.) Advances in Ergonomics in Design. AHFE 2017. LNCS, vol. 588, pp. 432–442. Springer, Cham (2018)

    Google Scholar 

  13. Berkun, S.: Making Things Happen: Mastering Project Management. O’Reilly, Sebastopol (2008)

    Google Scholar 

  14. Wertheimer, M.: Productive Thinking. Enl. ed. Harper & Row, New York (1959[1945])

    Google Scholar 

  15. Mari, E.: Progetto e passione (Design and Passion). Bollati Boringhieri, Torino (2001)

    Google Scholar 

  16. Csikszentmihalyi, M.: Creativity: Flow and the Psychology of Discovery and Invention. HarperPerennial, New York (1997)

    Google Scholar 

  17. Arnheim, R.: Visual Thinking. University of California Press, Berkley (1984)

    Google Scholar 

  18. Thinkmap, Inc. www.visualthesaurus.com

  19. Kumar, V.: 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization. Wiley, Hobokey (2013)

    Google Scholar 

Download references

Acknowledgements

This research is financed by national funds by FCT – Fundação para a Ciência e a Tecnologia, in the scope of the projects SFRH/BPD/98427/2013, UID/EAT/04008/2019, and UID/AUR/04026/2019. The authors are grateful to the following institutions and people: Fundação para a Ciência e a Tecnologia, Portugal; Programa Ciência sem Fronteiras CAPES, Brazil; CITAD – Centro de Investigação em Território, Arquitetura e Design, Universidades de Lusíada, Lisboa, Portugal; CIAUD – Centro de Investigação em Arquitetura, Urbanismo e Design, Faculdade de Arquitetura, Universidade de Lisboa, Portugal; CHAIA – Centro de História de Arte e Investigação Avançada da Universidade de Évora, Évora, Portugal; Universidade Federal do Rio Grande do Sul, Brazil; Fernando Moreira da Silva, António Pinto Duarte, António Câmara, Nuno Correia, Fábio Teixeira; Pablo Ermida, Maria Passos, Rita Noronha, Pedro Silva, Rui Dias, Carlos Bártolo, Pedro Cortesão Monteiro, Inês Simões, Mário Matos Ribeiro, Graziela Sousa, Marco Neves, Pedro Oliveira, Verónica Conte, Raquel Webber, Bruna Gugliano, Felipe Viaro, José Rocha and Marcelo Halpern.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Paulo Maldonado .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Maldonado, P., Ferrão, L. (2020). Inspiration Mining: Intersecting Improbable Connections in a New Landscape of Cultural Reflection and Influence. In: Charytonowicz, J., Falcão, C. (eds) Advances in Human Factors in Architecture, Sustainable Urban Planning and Infrastructure. AHFE 2019. Advances in Intelligent Systems and Computing, vol 966. Springer, Cham. https://doi.org/10.1007/978-3-030-20151-7_45

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-20151-7_45

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-20150-0

  • Online ISBN: 978-3-030-20151-7

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics