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Mathematical Dungeon: Development of the Serious Game Focused on Geometry

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Book cover Software Engineering Methods in Intelligent Algorithms (CSOC 2019)

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Abstract

With the current spread of information and communication technologies (ICT), games can be even more implemented into school curriculums. Therefore, serious games (SG) may be more attractive not just for pupils, but also for teachers and lectors. The main purpose of this research is to introduce the first stage of our research: developing a 3D SG called Mathematical Dungeon focused on geometry for second-level primary school pupils. The SG consisted of several activities to learn basic geometric shapes (cubes and rectangular prism - cuboid). The Unity3Dgame engine was used as a development tool. We discuss the process of design and development such as modeling, scripting, creating scenes, rooms etc.. Pupils can interact with those scenes using personal computer or laptops. Game-based learning could be promoted as a way of offering something new and interesting and could enhance science, technology, engineering and mathematics education [1].

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Acknowledgements

This paper was supported by KEGA project No.011UCM-4/2018.

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Correspondence to Marián Hosťovecký .

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Hosťovecký, M., Fojtlín, F., Janšto, E. (2019). Mathematical Dungeon: Development of the Serious Game Focused on Geometry. In: Silhavy, R. (eds) Software Engineering Methods in Intelligent Algorithms. CSOC 2019. Advances in Intelligent Systems and Computing, vol 984. Springer, Cham. https://doi.org/10.1007/978-3-030-19807-7_41

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