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Interactive Democracy: New Challenges for Social Choice Theory

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Part of the book series: Studies in Economic Design ((DESI))

Abstract

Interactive Democracy (aka e-democracy or digital democracy) is an umbrella term that encompasses a variety of approaches to make collective decision making processes more engaging and responsive. A common goal of these approaches is to utilize modern information technology—in particular, the Internet—in order to enable more interactive decision making processes. An integral part of many interactive democracy proposals are online decision platforms that provide much more flexibility and interaction possibilities than traditional democratic systems. This is achieved by embracing the novel paradigm of delegative voting, often referred to as liquid democracy, which aims to reconcile the idealistic appeal of direct democracy with the practicality of representative democracy. The successful design of interactive democracy systems presents a multidisciplinary research challenge; one important aspect concerns the elicitation and aggregation of preferences. In this article, I argue that the emergence of online decision platforms and other interactive democracy systems leads to new challenges for social choice theory.

An extended version of this article has appeared in the proceedings of the 17th International Conference on Autonomous Agents and Multiagent Systems (Brill 2018).

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Notes

  1. 1.

    DemocracyOS has since been superseded by Sovereign, developed by the Democracy Earth Foundation (http://www.democracy.earth).

  2. 2.

    http://www.interaktive-demokratie.org/index.en.html.

  3. 3.

    The field is lacking a unified terminology. For example, Interactive Democracy is sometimes referred to as iDemocracy (Carswell 2012) or participatory democracy (Aragonès and Sánchez-Pagés 2009). The terms liquid democracy and delegative democracy usually refer to the paradigm of delegative voting (see Sect. ). And terms like e-democracy (Shapiro 2018), digital democracy (Hague and Loader 1999), and Internet democracy (Margolis and Moreno-Riaño 2013) emphasize the role of information technology.

  4. 4.

    Notable exceptions are websites like Spliddit (Goldman and Procaccia 2014) and RoboVote (http://robovote.org).

  5. 5.

    For details, see the articles by Ford (2002), Green-Armytage (2015), and Blum and Zuber (2016). Some of the ideas behind delegative voting can be traced back to the works of Dodgson (1884), Tullock (1967), and Miller (1969). For an historical overview of ideas, see the surveys by Ford (2014) and Behrens (2017).

  6. 6.

    The question whether the delegative voting paradigm actually leads to “superior” voting outcomes (as compared to direct and representative democracy) has been addressed from a variety of perspectives (Alger 2006; Green-Armytage 2015; Cohensius et al. 2017; Kahng et al. 2018; Gölz et al. 2018; Kling et al. 2015).

  7. 7.

    Identifying reasonable formats in which voters can express their preferences has similarities to the search for bidding languages in combinatorial auctions (Nisan 2006).

  8. 8.

    Other approaches towards participatory budgeting have been proposed by Fain et al. (2016), Shapiro and Talmon (2018), and Aziz et al. (2018), among others.

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Acknowledgements

This material is based upon work supported by a Feodor Lynen research fellowship of the Alexander von Humboldt Foundation and by the Deutsche Forschungsgemeinschaft under grant BR 4744/2-1. The author would like to thank Dorothea Baumeister, Jan Behrens, Steven Brams, Vincent Conitzer, Paul Gölz, Umberto Grandi, Davide Grossi, Michel Le Breton, Rolf Niedermeier, Dominik Peters, Marcus Pivato, Ariel Procaccia, Ehud Shapiro, Nimrod Talmon, and Bill Zwicker for helpful comments.

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Brill, M. (2019). Interactive Democracy: New Challenges for Social Choice Theory. In: Laslier, JF., Moulin, H., Sanver, M., Zwicker, W. (eds) The Future of Economic Design. Studies in Economic Design. Springer, Cham. https://doi.org/10.1007/978-3-030-18050-8_10

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