Abstract
This paper describes how the fictional concept of Holodeck can be seen as a new medium for future enacted immersive, narrative experiences. In essence the Holodeck can be understood as highly visual multisensory experience environment that can be employed for multiple purposes. The paper tackles the medium through the holonovel writing activity and pursues its design process by defining elements for science-fiction prototypes, i.e. short fictional stories. After introductory literature review, the paper presents important terminology for the holonovel design process, including the setup, important stakeholders (Holodeck characters), and those critical units and entities that are needed for defining the settings.
In co-operation with Aalto ARTS, Department of Film, Television and Scenography, Production Design
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
STAR TREK® is a science fiction television and film franchise, http://www.startrek.com.
- 2.
Gene Dolgoff’s Keynote in the first CSf Holonovel Workshop, hosted by the European Association for Innovation (EAI) at the conference “Technology, Innovation, Entrepreneurship and Education (TIE’17).”
- 3.
How does it really work? Holodeck and Computers FAQ, Joshua Bel. Retrieved 23 Apr 2018. http://www.calormen.com/star_trek/FAQs/holodeck-faq.htm.
References
D. Gerrold, The World of Star Trek (Ballantine Books, New York, 1973)
B.D. Johnson, in Science fiction prototyping: Designing the future with science fiction. Synthesis Lectures on Computer Science (Morgan & Claypool, 2011)
T. Kymäläinen, in Science Fiction Prototypes as Design Outcome of Research, Doctoral Dissertations, Aalto University publication series, Aalto ARTS Books (2015)
T. Kymäläinen, Creative prototyping as an inter-dimensional portal between disciplines, in Workshop Proceedings of the 12th International Conference on Intelligent Environments (IOS Press, London, 2016)
T. Kymäläinen, in IF Alice arrives THEN Wonderhome incites. Workshop Proceedings of the 9th International Conference on Intelligent Environments, Athens, Greece, 2013
T. Kymäläinen, Kill Your Darlings (a Holonovel), EAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2017, Canterbury, UK, 2017
J. Murray, Hamlet on the Holodeck, The Future of Narrative in Cyberspace (MIT Press, Cambridge, 1997)
B. Laurel, Computers as Theatre (Addison-Wesley, Reading, 1991)
M. Bratman, Faces of Intention: Selected Essays on Intention and Agency (Cambridge University Press, Cambridge, 1999)
M. Mateas, A preliminary poetics for interactive drama and games. Digital Creativity 12(3), 140–152 (2001)
J. Bates, in Computational drama in Oz. Working Notes of the AAAI-90 Workshop on Interactive Fiction and Synthetic Realities, Boston, MA, 1990
G.W. Larson, in The holodeck: a parallel ray-caching rendering system. Proceedings Eurographics Workshop on Parallel Graphics and Visualization, vol 10, 1998
M. Cavazza, R. Aylett, K. Dautenhahn, C. Fencott, F. Charles, in Interactive storytelling in virtual environments: Building the “holodeck”. Proceedings of VSMM, 2000. pp. 678–687
M. Mateas, A. Stern, Towards integrating plot and character for interactive drama, in Socially Intelligent Agents (Springer, Boston, 2002), pp. 221–228
M. Mateas, A. Stern, in Structuring Content in the Façade Interactive Drama Architecture. AIIDE, 2005, pp. 93–98
W. Swartout, R. Hill, J. Gratch, W.L. Johnson, C. Kyriakakis, C. LaBore et al., in Toward the holodeck: Integrating graphics, sound, character and story. University of Southern California Marina del Rey Ca Inst for Creative Technologies, 2006
M. Cavazza, J.L. Lugrin, D. Pizzi, F. Charles, in Madame Bovary on the holodeck: immersive interactive storytelling. Proceedings of the 15th ACM International Conference on Multimedia (ACM, 2007), pp. 651–660
D.D. Hutto, The narrative practice hypothesis: clarifications and implications. Philos. Explor. 11(3), 175–192 (2008)
C. Marek, Perceptual modalities: modes of presentation or modes of interaction? J. Conscious. Stud. 17(1-2), 72–94 (2010)
J. Carney, R. Wlodarski, R. Dunbar, Inference or enaction? The impact of genre on the narrative processing of other minds. PLoS One 9(12), e114172 (2014)
A. Oliva, A. Torralba, Modelling the shape of the scene: a holistic representation of the spatial envelope. J. Comput. Vision 3(42), 145–175 (2001)
T. Kymäläinen, J. Plomp, T. Tuomisto, J. Heinilä, T. Urhemaa, Designing smart living for ageing Alice–and the persons next door. Intell. Build. Int. 9(1), 3–22 (2015)
R. McKee, Story: Substance, Structure, Style, and the Principles of Screenwriting (HarperCollins, New York, 1997)
Acknowledgements
The art education course was initiated by the first CSf Holonovel Workshop, hosted by the European Association for Innovation (EAI) at the conference “Technology, Innovation, Entrepreneurship and Education (TIE’17).” The workshop had the great privilege of having Gene Dolgoff, a figure who has provided great inspiration for the educational work. I would like to express my gratitude to Professor Kaisa Mäkinen for allowing this material to be studied and lectured at the Department of Film, Television and Scenography, Aalto Arts, and my employer, VTT Technical Research Centre of Finland Ltd., for all of the mental and material support.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Kymäläinen, T. (2020). Holodeck as a Medium for Future Enacted, Immersive, Narrative Experiences. In: Zheng, P., Callaghan, V., Crawford, D., Kymäläinen, T., Reyes-Munoz, A. (eds) EAI International Conference on Technology, Innovation, Entrepreneurship and Education. TIE 2017. EAI/Springer Innovations in Communication and Computing. Springer, Cham. https://doi.org/10.1007/978-3-030-16130-9_4
Download citation
DOI: https://doi.org/10.1007/978-3-030-16130-9_4
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-16129-3
Online ISBN: 978-3-030-16130-9
eBook Packages: EngineeringEngineering (R0)