Abstract
Virtual worlds possess great potentials to support distant collaboration for business teams involved in innovation activities developing solutions for end-users. However, not all users have the technical and programming skills to create custom virtual worlds on the fly that would be suited for their innovation sessions and managing processes within such sessions. Also, it is important that the created virtual world supports such sessions to make users more productive, hence the need to ensure that virtual world characteristics and affordances are used to benefit users rather than impede their effectiveness. This research proposes a responsive templating approach that allows users (facilitators) to generate virtual worlds for collaborative innovation and manage processes within the world, thereby exploring virtual world affordances. We propose that this approach would benefit users enabling easier generation of collaborative innovation spaces and more effective collaboration.
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Acknowledgements
We are pleased to acknowledge the UK government for the provision of a PhD scholarship to the lead author who is a Commonwealth Scholar. We also wish to express our appreciation to Dr. Marc Davies and the Creative Science Foundation for making their resources available to this project. In addition we wish to thank Dr. Anasol Pena-Rios for her generosity in supplying the BReal platform code which we have used as the basis of the server technology.
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Salako, O., Gardner, M., Callaghan, V. (2020). Generating Virtual Worlds for Collaborative Innovation Activities: A Responsive Templating Approach. In: Zheng, P., Callaghan, V., Crawford, D., Kymäläinen, T., Reyes-Munoz, A. (eds) EAI International Conference on Technology, Innovation, Entrepreneurship and Education. TIE 2017. EAI/Springer Innovations in Communication and Computing. Springer, Cham. https://doi.org/10.1007/978-3-030-16130-9_3
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