Abstract
Throughout the world, settlements invisible to the contemporary eye exist hidden under layers of soil and debris, waiting to be discovered. Their discovery can precede the archaeological excavation through the use of ground radar for scanning and points-of-interest (POIs) for delineating their shape in space. Once discovered with the use of smartphones, these POIs display augmented information. If the presentation of the invisible settlement can be achieved as a playful activity of discovery, the impact on the player may have a stronger cultural, and possibly identity, value.
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Acknowledgements
The authors thank Dr. Vladimir Geroimenko for the kind invitation to contribute to this book and Mr. Bogdan Căpruciu for his valuable suggestions.
First experiments with AR gaming were carried within the research project “Time Maps. Real Communities, Virtual Worlds, Experimented Pasts”.
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Gheorghiu, D., Ştefan, L. (2019). Invisible Settlements: Discovering and Reconstructing the Ancient Built Spaces Through Gaming. In: Geroimenko, V. (eds) Augmented Reality Games II. Springer, Cham. https://doi.org/10.1007/978-3-030-15620-6_4
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