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The Gamification of Augmented Reality Art

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Abstract

Augmented Reality (AR) and its applications are being used in many applications, including gaming, education, industry, research, and art. Gamification refers to the merging of games with interactive media (video games, Virtual and Augmented Realities, for example) to allow for the completion of difficult digital labour of research in a more fun, intuitive fashion. In this chapter, the merging of gamification and Augmented Reality-based art is discussed, its impact in terms of digital labour as well as examples of Augmented Reality that exhibit gamification or elements of it. Speculative design fictions of gamified Augmented Reality are examined to determine possible future outcomes of this genre. Lastly historical experiments in user interface design are mentioned to propose future solutions for Augmented Reality applications, artistic installations and gamification scenarios.

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Correspondence to Patrick Lichty .

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Lichty, P. (2019). The Gamification of Augmented Reality Art. In: Geroimenko, V. (eds) Augmented Reality Games II. Springer, Cham. https://doi.org/10.1007/978-3-030-15620-6_10

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  • DOI: https://doi.org/10.1007/978-3-030-15620-6_10

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-15619-0

  • Online ISBN: 978-3-030-15620-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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