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Design of a Deep Q-Network Based Simulation System for Actuation Decision in Ambient Intelligence

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Web, Artificial Intelligence and Network Applications (WAINA 2019)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 927))

Abstract

Ambient Intelligence (AmI) deals with a new world of ubiquitous computing devices, where physical environments interact intelligently and unobtrusively with people. AmI environments can be diverse, such as homes, offices, meeting rooms, schools, hospitals, control centers, vehicles, tourist attractions, stores, sports facilities, and music devices. This paper presents design and implementation of a simulation system based on Deep Q-Network (DQN) for actuation decision in AmI. DQN is a deep neural network structure used for estimation of Q-value of the Q-learning method. We implemented the proposed simulating system by Rust programming language. We describe the design and implementation of the simulation system, and show some simulation results to evaluate its performance.

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Acknowledgement

This work was supported by Faculty of Engineering, Okayama University of Science (OUS) Grant-in-Aid for Exploratory Research.

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Correspondence to Tetsuya Oda .

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Oda, T., Ueda, C., Ozaki, R., Katayama, K. (2019). Design of a Deep Q-Network Based Simulation System for Actuation Decision in Ambient Intelligence. In: Barolli, L., Takizawa, M., Xhafa, F., Enokido, T. (eds) Web, Artificial Intelligence and Network Applications. WAINA 2019. Advances in Intelligent Systems and Computing, vol 927. Springer, Cham. https://doi.org/10.1007/978-3-030-15035-8_34

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