Abstract
In the last decades digital technologies have been employed in the field of cultural heritage for various purposes. Immersive visualization, digital reconstruction of archaeological sites and findings and virtual reality applications are only a few potential tools available when studying the past. The aim of this paper is to present the digital reconstruction of an archaic column, a research conducted at the Digital Media Lab, Technical University of Crete, in coordination with the Hellenic Ministry of Culture and Sports. The 3D models of five very heavy parts of an archaic column were used for studying and virtually reconstructing the complete column. The column was part of an archaic temple unique in size and in type for the area of Chania, in West Crete, Greece. Structure from Motion technique was applied for the reproduction of high quality and accurate digital models of five sandstone drums. Specifically Agisoft Photoscan software was combined with fast, easy and low cost equipment. Furthermore our research team is currently investigating ways to utilize immersive reality for the reconstruction of the archaic column. The five 3D models that were produced with the SfM, are being uploaded as .obj files into Google Tilt Brush. Subsequently the user can experiment by moving, rotating and scaling the individual 3D parts in a 3D environment in real time, in Vive HTC, thus drastically simplifying the digital reconstruction process for similar projects. Finally, a hypothetical façade and a plan view of a similar archaic temple were transcribed in opaque sketches and imported in the immersive reality environment in order to serve as the canvas on which the 3D reconstruction of the column can take place in real scale.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Bruno, F., Bruno, St., De Sensi, G., Luchi, M.-L., Mancuso, St., Muzzupappa, M.: From, 3D reconstruction to virtual reality: a complete methodology for digital archaeological exhibition Digital Heritage, Progress in Cultural Heritage: Documentation, Preservation and Protection. In: 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31–November 5, Proceedings, Part I (2016)
Cosmas, J., et al.: 3D MURALE: a multimedia system for archaeology. In: Proceedings of the Conference on Virtual Reality, Archaeology and Cultural Heritage, pp. 297–306 (2001)
De Reu, J., De Smedt, P., Herremans, D., Van Meirvenne, M., Laloo, P., De Clercq, W.: On introducing an image-based 3D reconstruction method in archaeological excavation practice. J. Archaeol. Sci. 41, 251–262 (2014)
El-Hakim, S.F., Beraldin, J-A.: Detailed 3D reconstruction of monument using multiple techniques. In: ISPRS-CIPA Workshop, Corfu, Greece, 1–2 September 2002
Jones, M.W.: Doric measure and architectural design 2: a Modular reading of the Classical Temple. Am. J. Archaeol. 105(4), 675–713 (2001)
Kersten, T.P., et al.: The Selimiye Mosque of Edirne, Turkey – an immersive and interactive virtual reality experience using HTC VIVE. In: The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume XLII-5/W12017 Geomatics & Restoration – Conservation of Cultural Heritage in the Digital Era, 22–24 May, Florence, Italy (2017)
Lippolis, E., Livadiotti, M., Rocco, G.: Architettura greca, Storia e monumenti della polis dale origini al V secolo (2007)
Papaioannou, G., Karabassi, E.-A., Theocharis, Th.: Virtual archaeologist: Assembling the past (2001)
Parthenios, P., Peteinarelis, A., Lousa, S., Efraimidou, N.: Three modes of a monument’s 3D Virtual Reconstruction. The case of Giali Tzamisi in Chania, Crete, Digital Heritage International Congress, Granada, Spain, pp. 75–78 (2015). (Conference: 2015 Digital Heritage). https://doi.org/10.1109/DigitalHeritage.2015.7413838
Parthenios, P., Androulaki, Th., Gereoudaki, E., Vidalis, G., Combining structure from motion techniques with low cost equipment for a complete 3D reconstruction of a 13th century church. In: Proceedings 8th International Congress on Archaeology, Computer Graphics, Cultural Heritage and Innovation, 5–7 September, Campus de Vera, Universitat Politecnica de Valencia, Valencia, Spain (2016)
Parthenios, P., Androulaki, Th.: Integrating structure from motion photogrammetry with virtual reality tools as a novel technique for digitally reconstructing an archaic column, CHNT 22, Vienna (2017)
Pujol L.: Archaeology, museum and virtual reality Digit HVM. Revista Digital d’ Humanitats (2004). ISSN: 1575–2275 No. 6
Rocco, G.: Guida alla lettura degli ordini architettonici antichi, I. Il dorico, Liguori, Napoli (1994)
Roussou, M.: Immersive Interactive Virtual Reality in the Museum Foundation of the Hellenic World, Athens, Greece (2001)
Roussou, M.: Virtual Heritage: from the Research lab to the Broad Public, Foundation of the Hellenic World, Athens, Greece (2014)
Huang, Q.-X., Flory, S., Gelfand, N., Hofer, M., Pottmann, H.: Reassembling fractured objects by geometric matching. ACM Trans. Graph. (Proc. Siggraph) 25(3), 569–578 (2006)
Scopigno, R., et al.: 3D models for cultural heritage: beyond plain visualization. In: ISTI-CNR, pp. 48–55 (2011)
Müller-Wiener, W.: Griechisches Bauwesen in der Antike, Broschiert (1988)
Waldhäusl, P., Ogleby C.L., Lerma J.L., Georgopoulos A., 3 × 3 rules for simple photogrammetric documentation of architecture (1994)
http://cipa.icomos.org/wp-content/uploads/2017/02/CIPA_3x3_rules_20131018.pdf. Accessed 29 Oct 2018
Zheng, S.Y., Huang, R.Y., Li, J., Wang, Z.: Reassembling 3D thin fragments of unknown geometry in cultural heritage. In: ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume II-5, 2014, ISPRS Technical Commission V Symposium, 23–25 June, Riva del Garda, Italy (2014)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Parthenios, P., Androulaki, T. (2019). Exploring the Possibilities of Immersive Reality Tools in Virtual Reconstruction of Monuments. In: Moropoulou, A., Korres, M., Georgopoulos, A., Spyrakos, C., Mouzakis, C. (eds) Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage. TMM_CH 2018. Communications in Computer and Information Science, vol 961. Springer, Cham. https://doi.org/10.1007/978-3-030-12957-6_9
Download citation
DOI: https://doi.org/10.1007/978-3-030-12957-6_9
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-12956-9
Online ISBN: 978-3-030-12957-6
eBook Packages: Computer ScienceComputer Science (R0)